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Searched refs:SAFE_SELF_MISDIST (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_func.cpp477 while (dist < SAFE_SELF_MISDIST) in FakeFire()
502 if (dist < SAFE_SELF_MISDIST) in FireRox()
516 if (bglobal.FakeFire (actor, bglobal.body1, cmd) >= SAFE_SELF_MISDIST) in FireRox()
526 if (bglobal.FakeFire (player->mo, enemy, cmd) >= SAFE_SELF_MISDIST) in FireRox()
H A Db_bot.h36 #define SAFE_SELF_MISDIST (140*FRACUNIT) //Distance from self to target where it's safe to pull … macro
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DBotPlayer.vc43 const float SAFE_SELF_MISDIST = 128.0; //Distance from self to target where it's safe to pull a r…
/dports/games/vavoom/vavoom-1.33/progs/hexen/game/
H A DBotPlayer.vc43 const float SAFE_SELF_MISDIST = 128.0; //Distance from self to target where it's safe to pull a r…
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DBotPlayer.vc134 const float SAFE_SELF_MISDIST = 128.0; //Distance from self to target where it's safe to pull a r…