Searched refs:SAFE_SELF_MISDIST (Results 1 – 5 of 5) sorted by relevance
477 while (dist < SAFE_SELF_MISDIST) in FakeFire()502 if (dist < SAFE_SELF_MISDIST) in FireRox()516 if (bglobal.FakeFire (actor, bglobal.body1, cmd) >= SAFE_SELF_MISDIST) in FireRox()526 if (bglobal.FakeFire (player->mo, enemy, cmd) >= SAFE_SELF_MISDIST) in FireRox()
36 #define SAFE_SELF_MISDIST (140*FRACUNIT) //Distance from self to target where it's safe to pull … macro
43 const float SAFE_SELF_MISDIST = 128.0; //Distance from self to target where it's safe to pull a r…
134 const float SAFE_SELF_MISDIST = 128.0; //Distance from self to target where it's safe to pull a r…