Searched refs:SAVEGAME_MSLOT_0 (Results 1 – 1 of 1) sorted by relevance
4062 #define SAVEGAME_MSLOT_0 1 macro4065 #define SAVEGAME_MSLOT_0 0 macro4149 short sgslot = choice - SAVEGAME_MSLOT_0; in M_LoadSelect()4259 LoadgameMenu[sgslot + SAVEGAME_MSLOT_0].status = slot_status; in M_ReadSaveStrings()4269 for( i = SAVEGAME_MSLOT_0; i<SAVEGAME_MSLOT_LAST; i++ ) in M_ReadSaveStrings()4283 for( i = sgslot+SAVEGAME_MSLOT_0; i<=SAVEGAME_MSLOT_LAST; i++ ) in M_ReadSaveStrings()4362 LoadgameMenu[slotindex + SAVEGAME_MSLOT_0].status = IT_SPACE | IT_NOTHING; in M_Savegame_delete()4568 slotindex = choice - SAVEGAME_MSLOT_0; // menu 1..6 -> index 0..5 in M_SaveSelect()5678 if( delete_callback && itemOn >= SAVEGAME_MSLOT_0 ) in M_Responder()5680 slotindex = itemOn - SAVEGAME_MSLOT_0; in M_Responder()[all …]