Searched refs:SAVEGAME_STRING_BASE (Results 1 – 3 of 3) sorted by relevance
70 SAVEGAME_STRING_BASE = MELEE_STRING_BASE + MELEE_STRING_COUNT, enumerator71 OPTION_STRING_BASE = SAVEGAME_STRING_BASE + SAVEGAME_STRING_COUNT,
66 t.pStr = GAME_STRING (SAVEGAME_STRING_BASE + 0); in ConfirmSaveLoad()69 t.pStr = GAME_STRING (SAVEGAME_STRING_BASE + 1); in ConfirmSaveLoad()997 GAME_STRING (SAVEGAME_STRING_BASE + 3)); // "Empty Slot" in DrawGameSelection()1003 … buf, "%s: %s", buf2, desc->SaveName[0] ? desc->SaveName : GAME_STRING (SAVEGAME_STRING_BASE + 4)); in DrawGameSelection()
507 ppStr[0] = GAME_STRING (SAVEGAME_STRING_BASE + 2); in SaveProblemMessage()