Home
last modified time | relevance | path

Searched refs:SAVE_AIRFIGHT_PROJECTILE (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/save/
H A Dsave_airfight.h27 #define SAVE_AIRFIGHT_PROJECTILE "projectile" macro
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_airfight.cpp902 xmlNode_t* node = cgi->XML_AddNode(parent, SAVE_AIRFIGHT_PROJECTILE); in AIRFIGHT_SaveXML()
948 …for (i = 0, node = cgi->XML_GetNode(parent, SAVE_AIRFIGHT_PROJECTILE); i < MAX_PROJECTILESONGEOSCA… in AIRFIGHT_LoadXML()
949 node = cgi->XML_GetNextNode(node, parent, SAVE_AIRFIGHT_PROJECTILE), i++) { in AIRFIGHT_LoadXML()