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Searched refs:SAVE_BASES_BUILDING (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/save/
H A Dsave_base.h37 #define SAVE_BASES_BUILDING "building" macro
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_base.cpp2511 xmlNode_t* snode = cgi->XML_AddNode(node, SAVE_BASES_BUILDING); in B_SaveXML()
2529 snode = cgi->XML_AddNode(node, SAVE_BASES_BUILDING); in B_SaveXML()
2672 FOREACH_XMLNODE(snode, node, SAVE_BASES_BUILDING) { in B_LoadXML()
2697 FOREACH_XMLNODE(snode, node, SAVE_BASES_BUILDING) { in B_LoadXML()