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Searched refs:SAVE_LINE_NO (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dmaketext.cpp637 #define SAVE_LINE_NO 1 macro
649 char *textLine = (char *)fetchTextLine(textFile, SAVE_LINE_NO) + 2; in initializeFontResourceFlags()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dmaketext.cpp639 #define SAVE_LINE_NO 1 macro
651 char *textLine = (char *)fetchTextLine(textFile, SAVE_LINE_NO) + 2; in initializeFontResourceFlags()