/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 629 scroll_x = (player->jx < SBX_Left + MIDPOSX ? SBX_Left : 648 if (scroll_x < SBX_Left || scroll_x > SBX_Right) 649 scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); 669 scroll_xx = (player->jx < SBX_Left + MIDPOSX ? SBX_Left :
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 629 scroll_x = (player->jx < SBX_Left + MIDPOSX ? SBX_Left : 648 if (scroll_x < SBX_Left || scroll_x > SBX_Right) 649 scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); 669 scroll_xx = (player->jx < SBX_Left + MIDPOSX ? SBX_Left :
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | graphics.c | 724 scroll_x = (player->jx < SBX_Left + MIDPOSX ? SBX_Left : 743 if (scroll_x < SBX_Left || scroll_x > SBX_Right) 744 scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); 764 scroll_xx = (player->jx < SBX_Left + MIDPOSX ? SBX_Left :
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | graphics.c | 724 scroll_x = (player->jx < SBX_Left + MIDPOSX ? SBX_Left : 743 if (scroll_x < SBX_Left || scroll_x > SBX_Right) 744 scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); 764 scroll_xx = (player->jx < SBX_Left + MIDPOSX ? SBX_Left :
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | main.c | 64 int SBX_Left, SBX_Right; variable
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H A D | main.h | 444 extern int SBX_Left, SBX_Right;
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | game.c | 4153 SBX_Left--; in InitGame() 4256 scroll_x = (start_x < SBX_Left + MIDPOSX ? SBX_Left : in InitGame() 5412 scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5435 scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5451 scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5474 scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5497 scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); in DrawRelocateScreen() 5516 scroll_xx = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5539 scroll_xx = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5552 int scroll_xx = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() [all …]
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H A D | main.c | 128 int SBX_Left, SBX_Right; variable
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H A D | tools.c | 326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; in BlitScreenToBitmap() 356 SBX_Left, SBX_Right, in BlitScreenToBitmap() 531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; in BackToFront() 641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; in BackToFront()
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H A D | main.h | 2939 extern int SBX_Left, SBX_Right;
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | game.c | 4153 SBX_Left--; in InitGame() 4256 scroll_x = (start_x < SBX_Left + MIDPOSX ? SBX_Left : in InitGame() 5412 scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5435 scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5451 scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5474 scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5497 scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); in DrawRelocateScreen() 5516 scroll_xx = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5539 scroll_xx = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5552 int scroll_xx = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() [all …]
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H A D | main.c | 128 int SBX_Left, SBX_Right; variable
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H A D | tools.c | 326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; in BlitScreenToBitmap() 356 SBX_Left, SBX_Right, in BlitScreenToBitmap() 531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; in BackToFront() 641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; in BackToFront()
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H A D | main.h | 2939 extern int SBX_Left, SBX_Right;
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | main.c | 119 int SBX_Left, SBX_Right; variable
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H A D | game.c | 4337 SBX_Left = 0; in InitGame() 4446 scroll_x = (start_x < SBX_Left + MIDPOSX ? SBX_Left : in InitGame() 5554 scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5577 scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5593 scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5616 scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5639 scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); in DrawRelocateScreen() 5658 scroll_xx = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5681 scroll_xx = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5694 int scroll_xx = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() [all …]
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H A D | main.h | 2882 extern int SBX_Left, SBX_Right;
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | main.c | 119 int SBX_Left, SBX_Right; variable
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H A D | game.c | 4337 SBX_Left = 0; in InitGame() 4446 scroll_x = (start_x < SBX_Left + MIDPOSX ? SBX_Left : in InitGame() 5554 scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5577 scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5593 scroll_x = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5616 scroll_x = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5639 scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); in DrawRelocateScreen() 5658 scroll_xx = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5681 scroll_xx = (offset_x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() 5694 int scroll_xx = (x < SBX_Left + MIDPOSX ? SBX_Left : in DrawRelocateScreen() [all …]
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H A D | main.h | 2882 extern int SBX_Left, SBX_Right;
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