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Searched refs:SBY_Upper (Results 1 – 20 of 20) sorted by relevance

/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c633 scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
652 if (scroll_y < SBY_Upper || scroll_y > SBY_Lower)
653 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower);
673 scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c633 scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
652 if (scroll_y < SBY_Upper || scroll_y > SBY_Lower)
653 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower);
673 scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dgraphics.c728 scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
747 if (scroll_y < SBY_Upper || scroll_y > SBY_Lower)
748 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower);
768 scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dgraphics.c728 scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
747 if (scroll_y < SBY_Upper || scroll_y > SBY_Lower)
748 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower);
768 scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.c65 int SBY_Upper, SBY_Lower; variable
H A Dmain.h445 extern int SBY_Upper, SBY_Lower;
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dgame.c4155 SBY_Upper--; in InitGame()
4260 scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : in InitGame()
5416 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5439 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5455 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5478 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5501 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); in DrawRelocateScreen()
5520 scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5543 scroll_yy = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5556 int scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
[all …]
H A Dmain.c129 int SBY_Upper, SBY_Lower; variable
H A Dtools.c327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BlitScreenToBitmap()
357 SBY_Upper, SBY_Lower, in BlitScreenToBitmap()
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BackToFront()
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BackToFront()
H A Dmain.h2940 extern int SBY_Upper, SBY_Lower;
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dgame.c4155 SBY_Upper--; in InitGame()
4260 scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : in InitGame()
5416 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5439 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5455 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5478 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5501 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); in DrawRelocateScreen()
5520 scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5543 scroll_yy = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5556 int scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
[all …]
H A Dmain.c129 int SBY_Upper, SBY_Lower; variable
H A Dtools.c327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BlitScreenToBitmap()
357 SBY_Upper, SBY_Lower, in BlitScreenToBitmap()
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BackToFront()
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BackToFront()
H A Dmain.h2940 extern int SBY_Upper, SBY_Lower;
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dmain.c120 int SBY_Upper, SBY_Lower; variable
H A Dgame.c4450 scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : in InitGame()
5558 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5570 int center_scroll_y = (old_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5581 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5597 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5620 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5643 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); in DrawRelocateScreen()
5662 scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5685 scroll_yy = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5698 int scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
[all …]
H A Dmain.h2883 extern int SBY_Upper, SBY_Lower;
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dmain.c120 int SBY_Upper, SBY_Lower; variable
H A Dgame.c4450 scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : in InitGame()
5558 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5570 int center_scroll_y = (old_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5581 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5597 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5620 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5643 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); in DrawRelocateScreen()
5662 scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5685 scroll_yy = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
5698 int scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen()
[all …]
H A Dmain.h2883 extern int SBY_Upper, SBY_Lower;