/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 633 scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : 652 if (scroll_y < SBY_Upper || scroll_y > SBY_Lower) 653 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); 673 scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 633 scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : 652 if (scroll_y < SBY_Upper || scroll_y > SBY_Lower) 653 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); 673 scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | graphics.c | 728 scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : 747 if (scroll_y < SBY_Upper || scroll_y > SBY_Lower) 748 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); 768 scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | graphics.c | 728 scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : 747 if (scroll_y < SBY_Upper || scroll_y > SBY_Lower) 748 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); 768 scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper :
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | main.c | 65 int SBY_Upper, SBY_Lower; variable
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H A D | main.h | 445 extern int SBY_Upper, SBY_Lower;
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | game.c | 4155 SBY_Upper--; in InitGame() 4260 scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : in InitGame() 5416 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5439 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5455 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5478 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5501 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); in DrawRelocateScreen() 5520 scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5543 scroll_yy = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5556 int scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() [all …]
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H A D | main.c | 129 int SBY_Upper, SBY_Lower; variable
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H A D | tools.c | 327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BlitScreenToBitmap() 357 SBY_Upper, SBY_Lower, in BlitScreenToBitmap() 532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BackToFront() 642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BackToFront()
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H A D | main.h | 2940 extern int SBY_Upper, SBY_Lower;
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | game.c | 4155 SBY_Upper--; in InitGame() 4260 scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : in InitGame() 5416 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5439 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5455 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5478 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5501 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); in DrawRelocateScreen() 5520 scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5543 scroll_yy = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5556 int scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() [all …]
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H A D | main.c | 129 int SBY_Upper, SBY_Lower; variable
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H A D | tools.c | 327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BlitScreenToBitmap() 357 SBY_Upper, SBY_Lower, in BlitScreenToBitmap() 532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BackToFront() 642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; in BackToFront()
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H A D | main.h | 2940 extern int SBY_Upper, SBY_Lower;
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | main.c | 120 int SBY_Upper, SBY_Lower; variable
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H A D | game.c | 4450 scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : in InitGame() 5558 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5570 int center_scroll_y = (old_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5581 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5597 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5620 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5643 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); in DrawRelocateScreen() 5662 scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5685 scroll_yy = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5698 int scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() [all …]
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H A D | main.h | 2883 extern int SBY_Upper, SBY_Lower;
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | main.c | 120 int SBY_Upper, SBY_Lower; variable
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H A D | game.c | 4450 scroll_y = (start_y < SBY_Upper + MIDPOSY ? SBY_Upper : in InitGame() 5558 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5570 int center_scroll_y = (old_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5581 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5597 scroll_y = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5620 scroll_y = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5643 scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); in DrawRelocateScreen() 5662 scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5685 scroll_yy = (offset_y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() 5698 int scroll_yy = (y < SBY_Upper + MIDPOSY ? SBY_Upper : in DrawRelocateScreen() [all …]
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H A D | main.h | 2883 extern int SBY_Upper, SBY_Lower;
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