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Searched refs:SCANCODE_CURSORBLOCKDOWN (Results 1 – 24 of 24) sorted by relevance

/dports/games/xkoules/koules1.4/svgalib/
H A Dinput.h101 IsPressed (SCANCODE_CURSORBLOCKDOWN))
H A Dinit.c477 keys[0][1] = SCANCODE_CURSORBLOCKDOWN; in main()
/dports/devel/sdl12/SDL-1.2.15/src/video/directfb/
H A DSDL_DirectFB_keys.h128 #define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */ macro
/dports/devel/sdl12/SDL-1.2.15/src/video/fbcon/
H A DSDL_fbkeys.h132 #define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */ macro
/dports/devel/sdl12/SDL-1.2.15/src/video/ps2gs/
H A DSDL_gskeys.h132 #define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */ macro
/dports/devel/sdl12/SDL-1.2.15/src/video/ggi/
H A DSDL_ggikeys.h128 #define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */ macro
H A DSDL_ggievents.c237 keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN; in GGI_InitOSKeymap()
/dports/devel/sdl12/SDL-1.2.15/src/video/vgl/
H A DSDL_vglevents_c.h150 #define SCANCODE_CURSORBLOCKDOWN 100 /* Cursor key block */ macro
H A DSDL_vglevents.c258 keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN; in VGL_InitOSKeymap()
/dports/emulators/adamem/adamem-1.0_4/
H A DX.h80 #define SCANCODE_CURSORBLOCKDOWN (XK_Down&511) macro
H A DSVGALib.c318 keybstatus[SCANCODE_CURSORBLOCKDOWN]) in keyb_handler()
343 keybstatus[SCANCODE_CURSORBLOCKDOWN]) in keyb_handler()
346 if (code==SCANCODE_CURSORDOWN || code==SCANCODE_CURSORBLOCKDOWN) in keyb_handler()
361 keybstatus[SCANCODE_CURSORBLOCKDOWN]) in keyb_handler()
H A DX.c451 keybstatus[SCANCODE_CURSORBLOCKDOWN]) in keyb_handler()
476 keybstatus[SCANCODE_CURSORBLOCKDOWN]) in keyb_handler()
479 if (code==SCANCODE_CURSORDOWN || code==SCANCODE_CURSORBLOCKDOWN) in keyb_handler()
494 keybstatus[SCANCODE_CURSORBLOCKDOWN]) in keyb_handler()
/dports/devel/upp/upp/reference/LinuxFb/
H A Dvgakeyboard.h138 #define SCANCODE_CURSORBLOCKDOWN 108 /* Cursor key block */ macro
H A DKeys.h32 K_DOWN = SCANCODE_CURSORBLOCKDOWN + K_DELTA,
/dports/graphics/svgalib/svgalib-1.4.3/include/
H A Dvgakeyboard.h138 #define SCANCODE_CURSORBLOCKDOWN 100 /* Cursor key block */ macro
/dports/graphics/svgalib/svgalib-1.4.3/src/keyboard/
H A Dvgakeyboard.h138 #define SCANCODE_CURSORBLOCKDOWN 100 /* Cursor key block */ macro
H A Dkeyboard.c668 case SCANCODE_CURSORBLOCKDOWN: in default_handler()
/dports/emulators/gbe/gbe/
H A Dsvga.c65 else if(code == SCANCODE_CURSORBLOCKDOWN) in keyboard_handler()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/ui/svga/
H A Dkeysyms.c115 { SCANCODE_CURSORBLOCKDOWN, INPUT_KEY_Down },
/dports/emulators/fuse/fuse-1.6.0/ui/svga/
H A Dkeysyms.c126 { SCANCODE_CURSORBLOCKDOWN, INPUT_KEY_Down },
/dports/games/sarien/sarien-0.7.0/src/graphics/svgalib/
H A Dsvgalib.c153 case SCANCODE_CURSORBLOCKDOWN: in svgalib_key_handler()
/dports/games/heretic/glheretic-1.2/graphics/
H A Di_vga.c308 case SCANCODE_CURSORBLOCKDOWN: in keyxlat()
/dports/devel/sdl12/SDL-1.2.15/src/video/svga/
H A DSDL_svgaevents.c325 keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN; in SVGA_InitOSKeymap()
/dports/math/gnuplot-tex-extras/gnuplot-5.2.8/term/
H A Dvgagl.trm358 VGAGL_Keytable[SCANCODE_CURSORBLOCKDOWN] = GP_Down;