Searched refs:SCENE_EDITGAME_CLEAN (Results 1 – 2 of 2) sorted by relevance
45 #define SCENE_EDITGAME_CLEAN 4 macro
210 se->setStatusScene(SCENE_EDITGAME_CLEAN); in bClean_SceneEditGame_OnClick()599 case SCENE_EDITGAME_CLEAN: in setStatusScene()3846 case SCENE_EDITGAME_CLEAN: in drawScene()