Searched refs:SCE_4GL_DEFAULT (Results 1 – 15 of 15) sorted by relevance
96 sc.SetState(SCE_4GL_DEFAULT | mask); in Colourise4glDoc()100 sc.SetState(SCE_4GL_DEFAULT | mask); in Colourise4glDoc()123 sc.SetState(SCE_4GL_DEFAULT | (sc.state & 0x10)); in Colourise4glDoc()128 sc.SetState(SCE_4GL_DEFAULT & SetSentenceStart); in Colourise4glDoc()136 sc.ForwardSetState(SCE_4GL_DEFAULT | mask); in Colourise4glDoc()141 sc.ForwardSetState(SCE_4GL_DEFAULT | mask); in Colourise4glDoc()149 sc.ForwardSetState(SCE_4GL_DEFAULT | mask); in Colourise4glDoc()162 if ((sc.state & 0xf) == SCE_4GL_DEFAULT) { in Colourise4glDoc()
1187 #define SCE_4GL_DEFAULT 0 macro
3649 val SCE_4GL_DEFAULT=0
1237 #define SCE_4GL_DEFAULT 0 macro
3872 val SCE_4GL_DEFAULT=0
1226 #define SCE_4GL_DEFAULT 0 macro
3768 val SCE_4GL_DEFAULT=0
1253 #define SCE_4GL_DEFAULT 0 macro
1250 #define SCE_4GL_DEFAULT 0 macro