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Searched refs:SCE_HOLLYWOOD_STRING (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/cfdg/cfdg-3.3_1/src-scintilla/lexers/
H A DLexHollywood.cxx383 } else if (sc.state == SCE_HOLLYWOOD_STRING) { in Lex()
416 sc.SetState(SCE_HOLLYWOOD_STRING); in Lex()
/dports/x11-toolkits/scintilla/scintilla/lexers/
H A DLexHollywood.cxx383 } else if (sc.state == SCE_HOLLYWOOD_STRING) { in Lex()
416 sc.SetState(SCE_HOLLYWOOD_STRING); in Lex()
/dports/devel/codequery/codequery-0.24.0/scintilla/lexers/
H A DLexHollywood.cxx379 } else if (sc.state == SCE_HOLLYWOOD_STRING) { in Lex()
412 sc.SetState(SCE_HOLLYWOOD_STRING); in Lex()
/dports/editors/textadept/scintilla/lexers/
H A DLexHollywood.cxx383 } else if (sc.state == SCE_HOLLYWOOD_STRING) { in Lex()
416 sc.SetState(SCE_HOLLYWOOD_STRING); in Lex()
/dports/editors/scite/scintilla/lexers/
H A DLexHollywood.cxx383 } else if (sc.state == SCE_HOLLYWOOD_STRING) { in Lex()
416 sc.SetState(SCE_HOLLYWOOD_STRING); in Lex()
/dports/devel/codequery/codequery-0.24.0/scintilla/include/
H A DSciLexer.h1924 #define SCE_HOLLYWOOD_STRING 8 macro
H A DScintilla.iface5216 val SCE_HOLLYWOOD_STRING=8
/dports/graphics/cfdg/cfdg-3.3_1/src-scintilla/include/
H A DSciLexer.h1924 #define SCE_HOLLYWOOD_STRING 8 macro
H A DScintilla.iface5213 val SCE_HOLLYWOOD_STRING=8
/dports/x11-toolkits/scintilla/scintilla/include/
H A DSciLexer.h1925 #define SCE_HOLLYWOOD_STRING 8 macro
H A DScintilla.iface5278 val SCE_HOLLYWOOD_STRING=8
/dports/devel/geany-legacy/geany-1.37.1/scintilla/include/
H A DSciLexer.h1926 #define SCE_HOLLYWOOD_STRING 8 macro
H A DScintilla.iface5283 val SCE_HOLLYWOOD_STRING=8
/dports/devel/geany/geany-1.38/scintilla/include/
H A DSciLexer.h1949 #define SCE_HOLLYWOOD_STRING 8 macro
H A DScintilla.iface5308 val SCE_HOLLYWOOD_STRING=8
/dports/editors/textadept/scintilla/include/
H A DSciLexer.h1925 #define SCE_HOLLYWOOD_STRING 8 macro
H A DScintilla.iface5278 val SCE_HOLLYWOOD_STRING=8
/dports/editors/scite/scintilla/include/
H A DSciLexer.h1925 #define SCE_HOLLYWOOD_STRING 8 macro
H A DScintilla.iface5278 val SCE_HOLLYWOOD_STRING=8
/dports/devel/codequery/codequery-0.24.0/scintilla/qt/ScintillaEditPy/
H A DScintillaConstants.py2559 SCE_HOLLYWOOD_STRING=8 variable