Searched refs:SCM_F32VECTOR_ELEMENTS (Results 1 – 12 of 12) sorted by relevance
226 (glGetFloatv (cast GLenum state) (SCM_F32VECTOR_ELEMENTS v))235 (glGetFloatv (cast GLenum state) (SCM_F32VECTOR_ELEMENTS vec))477 (glRectfv (SCM_F32VECTOR_ELEMENTS v1) (SCM_F32VECTOR_ELEMENTS v2))]624 (SCM_F32VECTOR_ELEMENTS vec)))649 (glGetLightfv light pname (SCM_F32VECTOR_ELEMENTS v))653 (glGetLightfv light pname (SCM_F32VECTOR_ELEMENTS v))688 (glGetMaterialfv face pname (SCM_F32VECTOR_ELEMENTS v))886 (glGetTexParameterfv target pname (SCM_F32VECTOR_ELEMENTS vec))963 (SCM_F32VECTOR_ELEMENTS priorities))))1054 (glFogfv pname (SCM_F32VECTOR_ELEMENTS param))][all …]
350 return (void*)SCM_F32VECTOR_ELEMENTS(pixels); in Scm_GLPixelDataCheck()353 return (void*)SCM_F32VECTOR_ELEMENTS(pixels); in Scm_GLPixelDataCheck()
390 (glGetConvolutionParameterfv target pname (SCM_F32VECTOR_ELEMENTS v))561 (glUniform1fvARB location count (SCM_F32VECTOR_ELEMENTS v0)))]575 (glUniform2fvARB location count (SCM_F32VECTOR_ELEMENTS v0)))]593 (glUniform3fvARB location count (SCM_F32VECTOR_ELEMENTS v0)))]611 (glUniform4fvARB location count (SCM_F32VECTOR_ELEMENTS v0)))]632 (SCM_F32VECTOR_ELEMENTS v))))641 (SCM_F32VECTOR_ELEMENTS v))))650 (SCM_F32VECTOR_ELEMENTS v))))
222 (SCM_F32VECTOR_ELEMENTS model_matrix)223 (SCM_F32VECTOR_ELEMENTS proj_matrix)250 (gluNurbsCurve (-> nurbs nurbs) nknots (SCM_F32VECTOR_ELEMENTS knot)251 stride (SCM_F32VECTOR_ELEMENTS ctlarray) order type)))
92 (result (Scm_MakeVector4fv (+ (SCM_F32VECTOR_ELEMENTS v) start)))))208 (result (Scm_MakePoint4fv (+ (SCM_F32VECTOR_ELEMENTS v) start)))))281 (result (Scm_MakeMatrix4fv (SCM_F32VECTOR_ELEMENTS init))))))291 (result (Scm_MakeMatrix4fv (+ (SCM_F32VECTOR_ELEMENTS v) start)))))297 (Scm_Matrix4fSetv m (+ (SCM_F32VECTOR_ELEMENTS v) start))565 (result (Scm_MakeQuatfv (+ (SCM_F32VECTOR_ELEMENTS x) start)))))
296 a->v = SCM_F32VECTOR_ELEMENTS(fv); /* share the storage */ in Scm_MakeVector4fArrayV()473 a->v = SCM_F32VECTOR_ELEMENTS(fv); in Scm_MakePoint4fArrayV()
752 ; cgSetMatrixParameterfr(param, SCM_F32VECTOR_ELEMENTS(mat));764 ; cgSetMatrixParameterfc(param, SCM_F32VECTOR_ELEMENTS(mat));1078 case 1: cgGLSetParameter1fv(param,SCM_F32VECTOR_ELEMENTS(value)); break;1079 case 2: cgGLSetParameter2fv(param,SCM_F32VECTOR_ELEMENTS(value)); break;1080 case 3: cgGLSetParameter3fv(param,SCM_F32VECTOR_ELEMENTS(value)); break;1081 case 4: cgGLSetParameter4fv(param,SCM_F32VECTOR_ELEMENTS(value)); break;1211 SCM_F32VECTOR_ELEMENTS(pointer));"))1226 cgGLSetMatrixParameterfr(param, SCM_F32VECTOR_ELEMENTS(mat));1237 cgGLSetMatrixParameterfc(param, SCM_F32VECTOR_ELEMENTS(mat));
67 (ptr) = SCM_F32VECTOR_ELEMENTS(val); \84 (ptr) = SCM_F32VECTOR_ELEMENTS(val); \
98 (let* ([p::float* (SCM_F32VECTOR_ELEMENTS v)])
304 #define SCM_F32VECTOR_ELEMENTS(obj) ((float*)SCM_UVECTOR_ELEMENTS(obj)) macro305 #define SCM_F32VECTOR_ELEMENT(obj,k) SCM_F32VECTOR_ELEMENTS(obj)[k]
397 SCM_F32VECTOR_ELEMENTS(v)[i] = in Scm_ListToUVector()497 SCM_F32VECTOR_ELEMENTS(v)[k] = (float)Scm_GetDouble(val); in Scm_UVectorSet()
365 (set! r (Scm_BinarySearchF32 (+ (SCM_F32VECTOR_ELEMENTS v) s)