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Searched refs:SCM_F32VECTOR_ELEMENTS (Results 1 – 12 of 12) sorted by relevance

/dports/graphics/gauche-gl/Gauche-gl-0.6/src/
H A Dgl-lib.stub226 (glGetFloatv (cast GLenum state) (SCM_F32VECTOR_ELEMENTS v))
235 (glGetFloatv (cast GLenum state) (SCM_F32VECTOR_ELEMENTS vec))
477 (glRectfv (SCM_F32VECTOR_ELEMENTS v1) (SCM_F32VECTOR_ELEMENTS v2))]
624 (SCM_F32VECTOR_ELEMENTS vec)))
649 (glGetLightfv light pname (SCM_F32VECTOR_ELEMENTS v))
653 (glGetLightfv light pname (SCM_F32VECTOR_ELEMENTS v))
688 (glGetMaterialfv face pname (SCM_F32VECTOR_ELEMENTS v))
886 (glGetTexParameterfv target pname (SCM_F32VECTOR_ELEMENTS vec))
963 (SCM_F32VECTOR_ELEMENTS priorities))))
1054 (glFogfv pname (SCM_F32VECTOR_ELEMENTS param))]
[all …]
H A Dgauche-gl.c350 return (void*)SCM_F32VECTOR_ELEMENTS(pixels); in Scm_GLPixelDataCheck()
353 return (void*)SCM_F32VECTOR_ELEMENTS(pixels); in Scm_GLPixelDataCheck()
H A Dglext-lib.stub390 (glGetConvolutionParameterfv target pname (SCM_F32VECTOR_ELEMENTS v))
561 (glUniform1fvARB location count (SCM_F32VECTOR_ELEMENTS v0)))]
575 (glUniform2fvARB location count (SCM_F32VECTOR_ELEMENTS v0)))]
593 (glUniform3fvARB location count (SCM_F32VECTOR_ELEMENTS v0)))]
611 (glUniform4fvARB location count (SCM_F32VECTOR_ELEMENTS v0)))]
632 (SCM_F32VECTOR_ELEMENTS v))))
641 (SCM_F32VECTOR_ELEMENTS v))))
650 (SCM_F32VECTOR_ELEMENTS v))))
H A Dglu-lib.stub222 (SCM_F32VECTOR_ELEMENTS model_matrix)
223 (SCM_F32VECTOR_ELEMENTS proj_matrix)
250 (gluNurbsCurve (-> nurbs nurbs) nknots (SCM_F32VECTOR_ELEMENTS knot)
251 stride (SCM_F32VECTOR_ELEMENTS ctlarray) order type)))
H A Dmath3d-lib.stub92 (result (Scm_MakeVector4fv (+ (SCM_F32VECTOR_ELEMENTS v) start)))))
208 (result (Scm_MakePoint4fv (+ (SCM_F32VECTOR_ELEMENTS v) start)))))
281 (result (Scm_MakeMatrix4fv (SCM_F32VECTOR_ELEMENTS init))))))
291 (result (Scm_MakeMatrix4fv (+ (SCM_F32VECTOR_ELEMENTS v) start)))))
297 (Scm_Matrix4fSetv m (+ (SCM_F32VECTOR_ELEMENTS v) start))
565 (result (Scm_MakeQuatfv (+ (SCM_F32VECTOR_ELEMENTS x) start)))))
H A Dgauche-math3d.c296 a->v = SCM_F32VECTOR_ELEMENTS(fv); /* share the storage */ in Scm_MakeVector4fArrayV()
473 a->v = SCM_F32VECTOR_ELEMENTS(fv); in Scm_MakePoint4fArrayV()
/dports/graphics/gauche-gl/Gauche-gl-0.6/cg/
H A Dcg-lib.stub752 ; cgSetMatrixParameterfr(param, SCM_F32VECTOR_ELEMENTS(mat));
764 ; cgSetMatrixParameterfc(param, SCM_F32VECTOR_ELEMENTS(mat));
1078 case 1: cgGLSetParameter1fv(param,SCM_F32VECTOR_ELEMENTS(value)); break;
1079 case 2: cgGLSetParameter2fv(param,SCM_F32VECTOR_ELEMENTS(value)); break;
1080 case 3: cgGLSetParameter3fv(param,SCM_F32VECTOR_ELEMENTS(value)); break;
1081 case 4: cgGLSetParameter4fv(param,SCM_F32VECTOR_ELEMENTS(value)); break;
1211 SCM_F32VECTOR_ELEMENTS(pointer));"))
1226 cgGLSetMatrixParameterfr(param, SCM_F32VECTOR_ELEMENTS(mat));
1237 cgGLSetMatrixParameterfc(param, SCM_F32VECTOR_ELEMENTS(mat));
/dports/graphics/gauche-gl/Gauche-gl-0.6/src/gauche/
H A Dmath3d.h67 (ptr) = SCM_F32VECTOR_ELEMENTS(val); \
84 (ptr) = SCM_F32VECTOR_ELEMENTS(val); \
/dports/lang/gauche/Gauche-0.9.10/ext/mt-random/
H A Dmt-random.scm98 (let* ([p::float* (SCM_F32VECTOR_ELEMENTS v)])
/dports/lang/gauche/Gauche-0.9.10/src/gauche/
H A Dvector.h304 #define SCM_F32VECTOR_ELEMENTS(obj) ((float*)SCM_UVECTOR_ELEMENTS(obj)) macro
305 #define SCM_F32VECTOR_ELEMENT(obj,k) SCM_F32VECTOR_ELEMENTS(obj)[k]
/dports/lang/gauche/Gauche-0.9.10/src/
H A Dvector.c397 SCM_F32VECTOR_ELEMENTS(v)[i] = in Scm_ListToUVector()
497 SCM_F32VECTOR_ELEMENTS(v)[k] = (float)Scm_GetDouble(val); in Scm_UVectorSet()
/dports/lang/gauche/Gauche-0.9.10/ext/uvector/
H A Duvector.scm365 (set! r (Scm_BinarySearchF32 (+ (SCM_F32VECTOR_ELEMENTS v) s)