/dports/devel/z88dk/z88dk/examples/ticalc/ |
H A D | spritest.c | 18 #define SCREENY 64 macro 23 #define SCREENY 64 macro 112 if(y>(SCREENY-8)) y=(SCREENY-8); in main()
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/dports/devel/kyra/kyra/tutorial1/ |
H A D | code_b.cpp | 44 const int SCREENY = 480; variable 75 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main() 99 carpet->SetPos( SCREENX, SCREENY / 2 ); in main()
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H A D | tutorial2.cpp | 13 const int SCREENY = 480; variable 47 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main() 71 carpet->SetPos( SCREENX, SCREENY / 2 ); in main()
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H A D | code_c.cpp | 46 const int SCREENY = 480; variable 77 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main() 101 carpet->SetPos( SCREENX, SCREENY / 2 ); in main()
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H A D | tutorial3.cpp | 13 const int SCREENY = 480; variable 47 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main() 71 carpet->SetPos( SCREENX, SCREENY / 2 ); in main()
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H A D | code_d.cpp | 46 const int SCREENY = 480; variable 90 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main() 114 carpet->SetPos( SCREENX, SCREENY / 2 ); in main() 160 || particle->Y() > SCREENY ) in main()
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H A D | tutorial4.cpp | 13 const int SCREENY = 480; variable 56 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main() 80 carpet->SetPos( SCREENX, SCREENY / 2 ); in main() 123 || particle->Y() > SCREENY ) in main()
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H A D | tutorialMaster.cpp | 53 const int SCREENY = 480; variable 100 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main() 125 carpet->SetPos( SCREENX, SCREENY / 2 ); in main() 174 || particle->Y() > SCREENY ) in main()
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H A D | code_a.cpp | 41 const int SCREENY = 480; variable 72 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main()
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H A D | tutorial1.cpp | 12 const int SCREENY = 480; variable 46 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main()
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | ui_canvas.cc | 267 int y1 = SCREENY(my2); in ApproxBoxSize() 268 int y2 = SCREENY(my1); in ApproxBoxSize() 569 int sy = SCREENY(ny); in DrawGrid_Dotty() 995 int sy = SCREENY(y); in DrawThingSprites() 1107 int y1 = SCREENY(my1); in DrawLineNumber() 1109 int y2 = SCREENY(my2); in DrawLineNumber() 1142 int y1 = SCREENY(map_y1); in DrawLineInfo() 1684 int sy = SCREENY(map_y); in DrawSplitPoint() 1935 int scr_dy = abs(SCREENY(y2) - SCREENY(y1)); in SelboxGet() 2097 int sy1 = SCREENY(py1); in RenderSector() [all …]
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H A D | ui_canvas.h | 162 …inline int SCREENY(double my) const { return (y() + h()/2 + I_ROUND((grid.orig_y - my) * grid.Scal… in SCREENY() function 170 inline int SCREENY(double my) const { return (h()/2 + I_ROUND((my - grid.orig_y) * grid.Scale)); } in SCREENY() function
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/dports/devel/kyra/kyra/tests/ |
H A D | demos.cpp | 40 const int SCREENY = 480; variable 161 depth = SDL_VideoModeOK( SCREENX, SCREENY, 32, flags ); in main() 176 screen = SDL_SetVideoMode( SCREENX, SCREENY, depth, flags ); in main() 180 SCREENX, SCREENY, depth, in main()
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H A D | shooter.cpp | 85 shooter->SetPos( 50, SCREENY - 40, mainWindow ); in Init() 137 SCREENY * 2 / 3, in AddBlocks() 167 SCREENY * 2 / 3- ( SHIELD_Y_SCALE * SHIELDSIZE + 5 ).ToInt(), in AddShield() 258 50 + random.Rand( SCREENY / 2 - ( SHIELD_Y_SCALE * SHIELDSIZE ).ToInt() ), in AddMonsters()
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/dports/games/yadex/yadex-1.7.0/src/ |
H A D | drawmap.cc | 158 draw_obj_no (SCREENX (mapx) + FONTW, SCREENY (mapy) + 2, n, THING_NO); in draw_map() 173 draw_obj_no (SCREENX (mapx) + xoffset, SCREENY (mapy) - FONTH / 2, n, in draw_map() 287 points[0].y = SCREENY (j); in draw_grid() 299 int dispy = SCREENY (j); in draw_grid() 329 register int scry = SCREENY (mapy); in draw_vertices() 343 int y = SCREENY (mapy) + 2; in draw_vertices() 458 int scny0 = SCREENY (y1); in draw_linedefs() 459 int scny1 = SCREENY (y2); in draw_linedefs() 792 draw_vint (t.type, SCREENX (mapx), SCREENY (mapy), Scale); in draw_things_sprites() 794 sticker.draw (drw, 'c', SCREENX (mapx), SCREENY (mapy)); in draw_things_sprites()
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H A D | gfx.cc | 967 putpixel (SCREENX (mapx), SCREENY (mapy), current_bgicolour); in draw_map_point() 969 XDrawPoint (dpy, drw, gc, SCREENX (mapx), SCREENY (mapy)); in draw_map_point() 981 line (SCREENX (mapx1), SCREENY (mapy1), SCREENX (mapx2), SCREENY (mapy2)); in DrawMapLine() 983 XDrawLine (dpy, drw, gc, SCREENX (mapx1), SCREENY (mapy1), in DrawMapLine() 984 SCREENX (mapx2), SCREENY (mapy2)); in DrawMapLine() 996 circle (SCREENX (mapx), SCREENY (mapy), (int) (mapradius * Scale)); in DrawMapCircle() 998 XDrawArc (dpy, drw, gc, SCREENX (mapx - mapradius), SCREENY (mapy + mapradius), in DrawMapCircle() 1013 int scry1 = SCREENY (mapy1); in DrawMapVector() 1015 int scry2 = SCREENY (mapy2); in DrawMapVector() 1051 int scry1 = SCREENY (mapy1); in DrawMapArrow() [all …]
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/dports/devel/kyra/kyra/bugtests/ |
H A D | drawcanvas.cpp | 33 const int SCREENY = 480; variable 64 screen = SDL_SetVideoMode( SCREENX, SCREENY, 0, SDL_SWSURFACE ); in main()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | tools.c | 301 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) in DrawGraphicAnimationExt() 304 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase); in DrawGraphicAnimationExt() 306 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase); in DrawGraphicAnimationExt() 732 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) in DrawLevelElementExt() 733 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, in DrawLevelElementExt() 771 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) in DrawLevelElement() 772 DrawScreenElement(SCREENX(x), SCREENY(y), element); in DrawLevelElement() 801 sy = SCREENY(oldy); in DrawScreenField()
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/dports/devel/kyra/kyra/encoder/ |
H A D | main.cpp | 53 const int SCREENY = 480; variable
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | tools.c | 70 int sy = SCREENY(y); in DumpTile() 1460 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledInnerCorners() 1504 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledBorders() 1650 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledExt() 1779 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledDigging() 1787 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledNeighbours() 1941 sy = SCREENY(oldy); in DrawScreenField() 1976 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) in DrawLevelField() 2856 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelGraphicAnimationIfNeeded() 2877 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelElementAnimationIfNeeded() [all …]
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H A D | game.c | 5445 int sx = SCREENX(x), sy = SCREENY(y); in DrawDynamite() 8490 int sy = SCREENY(yy); in StartMoving() 10112 DrawGraphic(SCREENX(ax), SCREENY(ay - 1), in MauerAbleger() 10122 DrawGraphic(SCREENX(ax), SCREENY(ay + 1), in MauerAbleger() 10139 DrawGraphic(SCREENX(ax - 1), SCREENY(ay), in MauerAbleger() 10150 DrawGraphic(SCREENX(ax + 1), SCREENY(ay), in MauerAbleger() 10220 DrawGraphic(SCREENX(ax), SCREENY(ay - 1), in MauerAblegerStahl() 10230 DrawGraphic(SCREENX(ax), SCREENY(ay + 1), in MauerAblegerStahl() 10245 DrawGraphic(SCREENX(ax - 1), SCREENY(ay), in MauerAblegerStahl() 10256 DrawGraphic(SCREENX(ax + 1), SCREENY(ay), in MauerAblegerStahl() [all …]
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | tools.c | 70 int sy = SCREENY(y); in DumpTile() 1460 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledInnerCorners() 1504 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledBorders() 1650 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledExt() 1779 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledDigging() 1787 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledNeighbours() 1941 sy = SCREENY(oldy); in DrawScreenField() 1976 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) in DrawLevelField() 2856 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelGraphicAnimationIfNeeded() 2877 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelElementAnimationIfNeeded() [all …]
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/dports/math/xgraph/xgraph/ |
H A D | xgraph.c | 250 #define SCREENY(ws, userY) \ macro 1849 Yspot = SCREENY(wi, Yindex); 1887 Yspot = SCREENY(wi, Yindex); 2223 Xsegs[X_idx].y1 = SCREENY(wi, sy1); 2225 Xsegs[X_idx].y2 = SCREENY(wi, sy2); 2257 baseSpot = SCREENY(wi, PM_DBL("BarBase")); 2297 d.y = SCREENY(wi, thisList->yvec[thisList->numPoints-1]); 2326 baseSpot = SCREENY(wi, PM_DBL("BarBase"));
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tools.c | 70 int sy = SCREENY(y); in DumpTile() 1882 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledInnerCorners() 1936 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledBorders() 2102 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledExt() 2231 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledDigging() 2239 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledNeighbours() 2393 sy = SCREENY(oldy); in DrawScreenField() 2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) in DrawLevelField() 3340 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelGraphicAnimationIfNeeded() 3361 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelElementAnimationIfNeeded() [all …]
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tools.c | 70 int sy = SCREENY(y); in DumpTile() 1882 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledInnerCorners() 1936 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledBorders() 2102 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledExt() 2231 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledDigging() 2239 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelFieldCrumbledNeighbours() 2393 sy = SCREENY(oldy); in DrawScreenField() 2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) in DrawLevelField() 3340 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelGraphicAnimationIfNeeded() 3361 int sx = SCREENX(x), sy = SCREENY(y); in DrawLevelElementAnimationIfNeeded() [all …]
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