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Searched refs:SCREEN_VIEW_WIDTH (Results 1 – 11 of 11) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dhand.c56 #define SCREEN_MIDDLE_SCREEN (SCREEN_VIEW_WIDTH / 2)
229 else if (mouse_x > (SCREEN_VIEW_WIDTH - 10)) in get_handart()
230 mouse_x = (SCREEN_VIEW_WIDTH - 10); in get_handart()
H A Dgameloop.c78 nw = SCREEN_VIEW_X + (SCREEN_VIEW_WIDTH - w) / 2; in draw_pause_string()
H A Dhud.c296 use_x = x + (SCREEN_VIEW_WIDTH - gr_string_width(HUDLINE_BUFFER(i))) / 2; in hud_update_lines()
602 xwid = SCREEN_VIEW_WIDTH; in hud_update()
H A Dscreen.c144 mainview_rect.lr.x = mainview_rect.ul.x + SCREEN_VIEW_WIDTH; in screen_init()
H A Dfullscrn.c288 …0, SCONV_X(SCREEN_VIEW_X), SCONV_Y(SCREEN_VIEW_Y), SCONV_X(SCREEN_VIEW_WIDTH), SCONV_Y(SCREEN_VIEW… in change_svga_screen_mode()
H A Dolh.c274 x = SCREEN_VIEW_X - xl + SCREEN_VIEW_WIDTH - w - 1; in draw_olh_string()
H A Dgamerend.c375 mx = (SCREEN_VIEW_WIDTH / 2) + SCREEN_VIEW_X; in gamesys_render_effects()
H A Dweapons.c278 #define HAND2HANDX (SCREEN_VIEW_X + (SCREEN_VIEW_WIDTH / 2))
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dolhint.h34 #define SCAN_WID (SCREEN_VIEW_WIDTH / SCAN_RATIO)
H A Dgame_screen.h48 #define SCREEN_VIEW_WIDTH 268 macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/MacSrc/
H A DTests.c1478 size_wide = SCREEN_VIEW_WIDTH<<1; in RenderTest()