/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/ |
H A D | graphics.cpp | 204 _pixels = SCRIPT_WIDTH * SCRIPT_HEIGHT; in initVideo() 407 int offset = y * SCRIPT_WIDTH + x; in putPixel() 481 int offset = y * SCRIPT_WIDTH + x; in getColor() 487 int offset = y * SCRIPT_WIDTH + x; in getPriority() 495 int offset = y * SCRIPT_WIDTH + x; in checkControlPixel() 500 offset += SCRIPT_WIDTH; in checkControlPixel() 618 offsetVisual += SCRIPT_WIDTH - width; in render_BlockEGA() 932 offset += SCRIPT_WIDTH; in block_save() 941 offset += SCRIPT_WIDTH; in block_save() 958 offset += SCRIPT_WIDTH; in block_restore() [all …]
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H A D | checks.cpp | 35 if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) { in checkPosition() 243 if (x + screenObj->xSize > SCRIPT_WIDTH) { in updatePosition() 244 x = SCRIPT_WIDTH - screenObj->xSize; in updatePosition()
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H A D | picture.cpp | 1006 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); in showPic() 1023 _width = SCRIPT_WIDTH; in showPicWithTransition() 1042 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); in showPicWithTransition() 1048 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); in showPicWithTransition() 1058 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); in showPicWithTransition()
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H A D | graphics.h | 30 #define SCRIPT_WIDTH 160 macro 178 …6 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth = SCRIPT_WIDTH, int16 clipAgai…
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H A D | sprite.cpp | 122 …Add(): ignoring screen obj %d, b/c rightPos (%d) > %d", screenObj->objectNr, xRight, SCRIPT_WIDTH); in buildSpriteListAdd() 415 screenObj.xPos_prev = ((SCRIPT_WIDTH - 1) - screenObj.xSize) / 2; in showObject()
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H A D | view.cpp | 568 if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) { in clipViewCoordinates() 570 screenObj->xPos = SCRIPT_WIDTH - screenObj->xSize; in clipViewCoordinates()
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H A D | cycle.cpp | 89 screenObjEgo->xPos = SCRIPT_WIDTH - screenObjEgo->xSize; in newRoom()
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H A D | menu.cpp | 372 _gfx->render_Block(0, 0, SCRIPT_WIDTH, FONT_VISUAL_HEIGHT); in execute()
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/dports/games/scummvm/scummvm-2.5.1/engines/agi/ |
H A D | graphics.cpp | 204 _pixels = SCRIPT_WIDTH * SCRIPT_HEIGHT; in initVideo() 407 int offset = y * SCRIPT_WIDTH + x; in putPixel() 481 int offset = y * SCRIPT_WIDTH + x; in getColor() 487 int offset = y * SCRIPT_WIDTH + x; in getPriority() 495 int offset = y * SCRIPT_WIDTH + x; in checkControlPixel() 500 offset += SCRIPT_WIDTH; in checkControlPixel() 618 offsetVisual += SCRIPT_WIDTH - width; in render_BlockEGA() 932 offset += SCRIPT_WIDTH; in block_save() 941 offset += SCRIPT_WIDTH; in block_save() 958 offset += SCRIPT_WIDTH; in block_restore() [all …]
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H A D | checks.cpp | 35 if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) { in checkPosition() 243 if (x + screenObj->xSize > SCRIPT_WIDTH) { in updatePosition() 244 x = SCRIPT_WIDTH - screenObj->xSize; in updatePosition()
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H A D | picture.cpp | 1006 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); in showPic() 1023 _width = SCRIPT_WIDTH; in showPicWithTransition() 1042 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); in showPicWithTransition() 1048 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); in showPicWithTransition() 1058 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); in showPicWithTransition()
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H A D | graphics.h | 30 #define SCRIPT_WIDTH 160 macro 178 …6 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth = SCRIPT_WIDTH, int16 clipAgai…
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H A D | view.cpp | 570 if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) { in clipViewCoordinates() 572 screenObj->xPos = SCRIPT_WIDTH - screenObj->xSize; in clipViewCoordinates()
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H A D | sprite.cpp | 122 …Add(): ignoring screen obj %d, b/c rightPos (%d) > %d", screenObj->objectNr, xRight, SCRIPT_WIDTH); in buildSpriteListAdd() 415 screenObj.xPos_prev = ((SCRIPT_WIDTH - 1) - screenObj.xSize) / 2; in showObject()
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H A D | cycle.cpp | 89 screenObjEgo->xPos = SCRIPT_WIDTH - screenObjEgo->xSize; in newRoom()
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H A D | menu.cpp | 417 _gfx->render_Block(0, 0, SCRIPT_WIDTH, FONT_VISUAL_HEIGHT); in execute()
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/dports/math/gretl/gretl-2021d/gui/ |
H A D | gretl.h | 83 #define SCRIPT_WIDTH 78 macro
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H A D | tabwin.c | 853 hsize = SCRIPT_WIDTH; in size_new_toplevel()
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H A D | library.c | 8472 view_buffer(prn, SCRIPT_WIDTH, 450, NULL, SCRIPT_OUT, NULL); in run_native_script() 8525 view_buffer(prn, SCRIPT_WIDTH, 450, NULL, SCRIPT_OUT, vwin); in run_script_fragment() 8823 vwin = view_file(temp, 1, 1, SCRIPT_WIDTH, SCRIPT_HEIGHT, action); in do_new_script()
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H A D | gui_utils.c | 2223 create_text(vwin, SCRIPT_WIDTH, 450, 0, FALSE); in hansl_output_viewer_new() 2384 SCRIPT_WIDTH, SCRIPT_HEIGHT, in view_script()
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H A D | fnsave.c | 1138 vwin = view_buffer(prn, SCRIPT_WIDTH, SCRIPT_HEIGHT, in edit_code_callback()
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