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Searched refs:SCRIPT_WIDTH (Results 1 – 21 of 21) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/
H A Dgraphics.cpp204 _pixels = SCRIPT_WIDTH * SCRIPT_HEIGHT; in initVideo()
407 int offset = y * SCRIPT_WIDTH + x; in putPixel()
481 int offset = y * SCRIPT_WIDTH + x; in getColor()
487 int offset = y * SCRIPT_WIDTH + x; in getPriority()
495 int offset = y * SCRIPT_WIDTH + x; in checkControlPixel()
500 offset += SCRIPT_WIDTH; in checkControlPixel()
618 offsetVisual += SCRIPT_WIDTH - width; in render_BlockEGA()
932 offset += SCRIPT_WIDTH; in block_save()
941 offset += SCRIPT_WIDTH; in block_save()
958 offset += SCRIPT_WIDTH; in block_restore()
[all …]
H A Dchecks.cpp35 if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) { in checkPosition()
243 if (x + screenObj->xSize > SCRIPT_WIDTH) { in updatePosition()
244 x = SCRIPT_WIDTH - screenObj->xSize; in updatePosition()
H A Dpicture.cpp1006 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); in showPic()
1023 _width = SCRIPT_WIDTH; in showPicWithTransition()
1042 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); in showPicWithTransition()
1048 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); in showPicWithTransition()
1058 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); in showPicWithTransition()
H A Dgraphics.h30 #define SCRIPT_WIDTH 160 macro
178 …6 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth = SCRIPT_WIDTH, int16 clipAgai…
H A Dsprite.cpp122 …Add(): ignoring screen obj %d, b/c rightPos (%d) > %d", screenObj->objectNr, xRight, SCRIPT_WIDTH); in buildSpriteListAdd()
415 screenObj.xPos_prev = ((SCRIPT_WIDTH - 1) - screenObj.xSize) / 2; in showObject()
H A Dview.cpp568 if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) { in clipViewCoordinates()
570 screenObj->xPos = SCRIPT_WIDTH - screenObj->xSize; in clipViewCoordinates()
H A Dcycle.cpp89 screenObjEgo->xPos = SCRIPT_WIDTH - screenObjEgo->xSize; in newRoom()
H A Dmenu.cpp372 _gfx->render_Block(0, 0, SCRIPT_WIDTH, FONT_VISUAL_HEIGHT); in execute()
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dgraphics.cpp204 _pixels = SCRIPT_WIDTH * SCRIPT_HEIGHT; in initVideo()
407 int offset = y * SCRIPT_WIDTH + x; in putPixel()
481 int offset = y * SCRIPT_WIDTH + x; in getColor()
487 int offset = y * SCRIPT_WIDTH + x; in getPriority()
495 int offset = y * SCRIPT_WIDTH + x; in checkControlPixel()
500 offset += SCRIPT_WIDTH; in checkControlPixel()
618 offsetVisual += SCRIPT_WIDTH - width; in render_BlockEGA()
932 offset += SCRIPT_WIDTH; in block_save()
941 offset += SCRIPT_WIDTH; in block_save()
958 offset += SCRIPT_WIDTH; in block_restore()
[all …]
H A Dchecks.cpp35 if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) { in checkPosition()
243 if (x + screenObj->xSize > SCRIPT_WIDTH) { in updatePosition()
244 x = SCRIPT_WIDTH - screenObj->xSize; in updatePosition()
H A Dpicture.cpp1006 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); in showPic()
1023 _width = SCRIPT_WIDTH; in showPicWithTransition()
1042 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); in showPicWithTransition()
1048 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); in showPicWithTransition()
1058 _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); in showPicWithTransition()
H A Dgraphics.h30 #define SCRIPT_WIDTH 160 macro
178 …6 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth = SCRIPT_WIDTH, int16 clipAgai…
H A Dview.cpp570 if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) { in clipViewCoordinates()
572 screenObj->xPos = SCRIPT_WIDTH - screenObj->xSize; in clipViewCoordinates()
H A Dsprite.cpp122 …Add(): ignoring screen obj %d, b/c rightPos (%d) > %d", screenObj->objectNr, xRight, SCRIPT_WIDTH); in buildSpriteListAdd()
415 screenObj.xPos_prev = ((SCRIPT_WIDTH - 1) - screenObj.xSize) / 2; in showObject()
H A Dcycle.cpp89 screenObjEgo->xPos = SCRIPT_WIDTH - screenObjEgo->xSize; in newRoom()
H A Dmenu.cpp417 _gfx->render_Block(0, 0, SCRIPT_WIDTH, FONT_VISUAL_HEIGHT); in execute()
/dports/math/gretl/gretl-2021d/gui/
H A Dgretl.h83 #define SCRIPT_WIDTH 78 macro
H A Dtabwin.c853 hsize = SCRIPT_WIDTH; in size_new_toplevel()
H A Dlibrary.c8472 view_buffer(prn, SCRIPT_WIDTH, 450, NULL, SCRIPT_OUT, NULL); in run_native_script()
8525 view_buffer(prn, SCRIPT_WIDTH, 450, NULL, SCRIPT_OUT, vwin); in run_script_fragment()
8823 vwin = view_file(temp, 1, 1, SCRIPT_WIDTH, SCRIPT_HEIGHT, action); in do_new_script()
H A Dgui_utils.c2223 create_text(vwin, SCRIPT_WIDTH, 450, 0, FALSE); in hansl_output_viewer_new()
2384 SCRIPT_WIDTH, SCRIPT_HEIGHT, in view_script()
H A Dfnsave.c1138 vwin = view_buffer(prn, SCRIPT_WIDTH, SCRIPT_HEIGHT, in edit_code_callback()