/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/windowing/windows/ |
H A D | Win32DPMSSupport.cpp | 39 …return SendMessage(DX::Windowing()->GetHwnd(), WM_SYSCOMMAND, SC_MONITORPOWER, static_cast<LPARAM>… in EnablePowerSaving() 42 …return SendMessage(DX::Windowing()->GetHwnd(), WM_SYSCOMMAND, SC_MONITORPOWER, static_cast<LPARAM>… in EnablePowerSaving() 51 …return SendMessage(DX::Windowing()->GetHwnd(), WM_SYSCOMMAND, SC_MONITORPOWER, static_cast<LPARAM>… in DisablePowerSaving()
|
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/ui_qt/platform/ |
H A D | platform_win.cpp | 40 if(msg->wParam == SC_SCREENSAVE || msg->wParam == SC_MONITORPOWER) { in winEventFilter()
|
/dports/multimedia/QtAV/QtAV-1.13.0/examples/common/ |
H A D | ScreenSaver.cpp | 93 || (msg->wParam & 0xFFF0) == SC_MONITORPOWER) in nativeEventFilter()
|
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/Src/ |
H A D | OpenGLWindow.hpp | 312 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave? in WndProc()
|
/dports/devel/sdl12/SDL-1.2.15/src/video/windib/ |
H A D | SDL_dibevents.c | 272 #if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER) in DIB_HandleMessage() 275 if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) { in DIB_HandleMessage()
|
/dports/x11-toolkits/gnustep-back/libs-back-back-0_28_0/Source/win32/ |
H A D | w32_general.m | 108 case SC_MONITORPOWER:
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/window/ |
H A D | Win32Window.cpp | 240 || GET_SC_WPARAM(wParam) == SC_MONITORPOWER) { in WindowProc()
|
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | sys_win.cpp | 455 case SC_MONITORPOWER: in WndProc()
|
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | vo_winvidix.c | 153 case SC_MONITORPOWER: in WndProc()
|
H A D | w32_common.c | 130 case SC_MONITORPOWER: in WndProc()
|
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | vo_winvidix.c | 153 case SC_MONITORPOWER: in WndProc()
|
H A D | w32_common.c | 130 case SC_MONITORPOWER: in WndProc()
|
/dports/games/egl/egl-0.3.1_9/win32/ |
H A D | win_vid.c | 333 case SC_MONITORPOWER: in MainWndProc()
|
/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/ |
H A D | SDL_dx5events.c | 603 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in DX5_HandleMessage() 613 (wParam&0xFFF0)==SC_MONITORPOWER) in DX5_HandleMessage()
|
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/ |
H A D | WindowsDisplay.java | 117 private static final int SC_MONITORPOWER = 0xF170; field in WindowsDisplay 1078 case SC_MONITORPOWER: in doHandleMessage()
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/windows/ |
H A D | SDL_windowsevents.c | 858 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in WIN_WindowProc() 861 (wParam & 0xFFF0) == SC_MONITORPOWER) { in WIN_WindowProc()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/windows/ |
H A D | SDL_windowsevents.c | 858 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in WIN_WindowProc() 861 (wParam & 0xFFF0) == SC_MONITORPOWER) { in WIN_WindowProc()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/windows/ |
H A D | SDL_windowsevents.c | 872 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in WIN_WindowProc() 875 (wParam & 0xFFF0) == SC_MONITORPOWER) { in WIN_WindowProc()
|
/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | winmain.cpp | 245 case SC_MONITORPOWER: in WndProc()
|
/dports/cad/gds3d/GDS3D-bcdb97a/win32/ |
H A D | main.cpp | 602 case SC_MONITORPOWER: in WindowProc()
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/windows/ |
H A D | SDL_windowsevents.c | 874 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in WIN_WindowProc() 877 (wParam & 0xFFF0) == SC_MONITORPOWER) { in WIN_WindowProc()
|
/dports/lang/mono/mono-5.10.1.57/mcs/class/System.Windows.Forms/System.Windows.Forms/ |
H A D | XplatUIStructs.cs | 1025 SC_MONITORPOWER = 0xF170, enumerator
|
/dports/devel/allegro/allegro-4.4.3.1/src/win/ |
H A D | wwnd.c | 349 if (wparam == SC_MONITORPOWER || wparam == SC_SCREENSAVE) { in directx_wnd_proc()
|
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstWindowMain.cpp | 394 case SC_MONITORPOWER: in OnSysCommand()
|
/dports/multimedia/assimp/assimp-5.1.3/samples/SimpleTexturedOpenGL/SimpleTexturedOpenGL/src/ |
H A D | model_loading.cpp | 794 case SC_MONITORPOWER: // Monitor trying to enter power-safe in WndProc()
|