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Searched refs:SC_MONITORPOWER (Results 1 – 25 of 316) sorted by relevance

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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/windowing/windows/
H A DWin32DPMSSupport.cpp39 …return SendMessage(DX::Windowing()->GetHwnd(), WM_SYSCOMMAND, SC_MONITORPOWER, static_cast<LPARAM>… in EnablePowerSaving()
42 …return SendMessage(DX::Windowing()->GetHwnd(), WM_SYSCOMMAND, SC_MONITORPOWER, static_cast<LPARAM>… in EnablePowerSaving()
51 …return SendMessage(DX::Windowing()->GetHwnd(), WM_SYSCOMMAND, SC_MONITORPOWER, static_cast<LPARAM>… in DisablePowerSaving()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/ui_qt/platform/
H A Dplatform_win.cpp40 if(msg->wParam == SC_SCREENSAVE || msg->wParam == SC_MONITORPOWER) { in winEventFilter()
/dports/multimedia/QtAV/QtAV-1.13.0/examples/common/
H A DScreenSaver.cpp93 || (msg->wParam & 0xFFF0) == SC_MONITORPOWER) in nativeEventFilter()
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/Src/
H A DOpenGLWindow.hpp312 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave? in WndProc()
/dports/devel/sdl12/SDL-1.2.15/src/video/windib/
H A DSDL_dibevents.c272 #if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER) in DIB_HandleMessage()
275 if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) { in DIB_HandleMessage()
/dports/x11-toolkits/gnustep-back/libs-back-back-0_28_0/Source/win32/
H A Dw32_general.m108 case SC_MONITORPOWER:
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/window/
H A DWin32Window.cpp240 || GET_SC_WPARAM(wParam) == SC_MONITORPOWER) { in WindowProc()
/dports/games/vavoom/vavoom-1.33/source/
H A Dsys_win.cpp455 case SC_MONITORPOWER: in WndProc()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dvo_winvidix.c153 case SC_MONITORPOWER: in WndProc()
H A Dw32_common.c130 case SC_MONITORPOWER: in WndProc()
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dvo_winvidix.c153 case SC_MONITORPOWER: in WndProc()
H A Dw32_common.c130 case SC_MONITORPOWER: in WndProc()
/dports/games/egl/egl-0.3.1_9/win32/
H A Dwin_vid.c333 case SC_MONITORPOWER: in MainWndProc()
/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/
H A DSDL_dx5events.c603 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in DX5_HandleMessage()
613 (wParam&0xFFF0)==SC_MONITORPOWER) in DX5_HandleMessage()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/
H A DWindowsDisplay.java117 private static final int SC_MONITORPOWER = 0xF170; field in WindowsDisplay
1078 case SC_MONITORPOWER: in doHandleMessage()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/windows/
H A DSDL_windowsevents.c858 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in WIN_WindowProc()
861 (wParam & 0xFFF0) == SC_MONITORPOWER) { in WIN_WindowProc()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/windows/
H A DSDL_windowsevents.c858 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in WIN_WindowProc()
861 (wParam & 0xFFF0) == SC_MONITORPOWER) { in WIN_WindowProc()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/windows/
H A DSDL_windowsevents.c872 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in WIN_WindowProc()
875 (wParam & 0xFFF0) == SC_MONITORPOWER) { in WIN_WindowProc()
/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dwinmain.cpp245 case SC_MONITORPOWER: in WndProc()
/dports/cad/gds3d/GDS3D-bcdb97a/win32/
H A Dmain.cpp602 case SC_MONITORPOWER: in WindowProc()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/windows/
H A DSDL_windowsevents.c874 #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) in WIN_WindowProc()
877 (wParam & 0xFFF0) == SC_MONITORPOWER) { in WIN_WindowProc()
/dports/lang/mono/mono-5.10.1.57/mcs/class/System.Windows.Forms/System.Windows.Forms/
H A DXplatUIStructs.cs1025 SC_MONITORPOWER = 0xF170, enumerator
/dports/devel/allegro/allegro-4.4.3.1/src/win/
H A Dwwnd.c349 if (wparam == SC_MONITORPOWER || wparam == SC_SCREENSAVE) { in directx_wnd_proc()
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstWindowMain.cpp394 case SC_MONITORPOWER: in OnSysCommand()
/dports/multimedia/assimp/assimp-5.1.3/samples/SimpleTexturedOpenGL/SimpleTexturedOpenGL/src/
H A Dmodel_loading.cpp794 case SC_MONITORPOWER: // Monitor trying to enter power-safe in WndProc()

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