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Searched refs:SDLK_LGUI (Results 1 – 25 of 158) sorted by relevance

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/dports/games/spring/spring_98.0/rts/System/Input/
H A DKeyInput.cpp58 keys[SDLK_LGUI] = GetKeyModState(KMOD_GUI); in Update()
74 else if (sym == SDLK_RGUI) { sym = SDLK_LGUI; } in GetNormalizedKeySymbol()
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A DSDL_compat.h104 (sym) == SDLK_LGUI || \
143 #define SDLK_LGUI SDLK_LMETA macro
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/
H A Dlocals.pyx123 K_LMETA = sdl2.SDLK_LGUI,
124 K_LSUPER = sdl2.SDLK_LGUI,
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DKeyCodes.cpp93 case SDLK_LGUI: in IsModifier()
213 AddPair("meta", SDLK_LGUI); in Reset()
/dports/games/libretro-hatari/hatari-561c07e/src/includes/
H A Dkeymap.h18 #define SDLK_LMETA SDLK_LGUI
/dports/emulators/hatari/hatari-2.2.1/src/includes/
H A Dkeymap.h18 #define SDLK_LMETA SDLK_LGUI
/dports/games/manaplus/manaplus-2.1.3.17/src/
H A Dsdlshared.h40 #define SDLK_LMETA SDLK_LGUI
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/sdl/
H A Dkbd.h57 #define SDLK_LMETA SDLK_LGUI
/dports/emulators/vice/vice-3.5/src/arch/sdl/
H A Dkbd.h56 #define SDLK_LMETA SDLK_LGUI
/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/
H A DEcore_Sdl_Keys.h146 { SDLK_LGUI, "Super_L", "Super_L" }, /* Left "Windows" key */
/dports/games/maxr/maxr-0.2.9/src/input/keyboard/
H A Dkeyboard.cpp62 else if (key == SDLK_LGUI) in updateModifiersFromKeyPress()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwinput/
H A Dsdlmappings.cpp193 keyMap[SDLK_LGUI] = MyGUI::KeyCode::LeftControl; in initKeyMap()
198 keyMap[SDLK_LGUI] = MyGUI::KeyCode::LeftWindows; in initKeyMap()
/dports/games/spring/spring_98.0/rts/System/Platform/
H A DSDL1_keysym.cpp249 {SDLK_LGUI, 310},
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DKeyName.cpp173 { SDLK_LGUI, "Left Super", "LeftWin" }, /* "Windows" keys */
/dports/audio/milkytracker/MilkyTracker-1.03.00/src/tracker/sdl/
H A DSDL_KeyTranslation.cpp112 …case SDLK_LGUI: return VK_LCONTROL; // OSX: LCommand = LCtrl for native-style Cut/Copy/Paste etc … in toVK()
/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/
H A Devents.cpp46 #define SDLK_LGUI SDLK_LSUPER macro
127 case SDLK_LGUI: in mapkey()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/
H A Dsdl-sys.h290 #define SDLK_LSUPER SDLK_LGUI
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/
H A DSystemInterfaceSDL2.cpp354 case SDLK_LGUI: in TranslateKey()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/menu/
H A Dkeyboard_menu.cpp85 case SDLK_LGUI: in get_key_name()
/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/
H A Dsdl-sys.h293 #define SDLK_LSUPER SDLK_LGUI
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/events/
H A DSDL_keyboard.c244 SDLK_LGUI,
726 case SDLK_LGUI: in SDL_SendKeyboardKey()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/events/
H A DSDL_keyboard.c244 SDLK_LGUI,
726 case SDLK_LGUI: in SDL_SendKeyboardKey()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/events/
H A DSDL_keyboard.c244 SDLK_LGUI,
743 case SDLK_LGUI: in SDL_SendKeyboardKey()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/events/
H A DSDL_keyboard.c244 SDLK_LGUI,
726 case SDLK_LGUI: in SDL_SendKeyboardKey()
/dports/devel/sdl20/SDL2-2.0.18/src/events/
H A DSDL_keyboard.c249 SDLK_LGUI,
749 case SDLK_LGUI: in SDL_SendKeyboardKeyInternal()

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