/dports/games/spring/spring_98.0/rts/System/Input/ |
H A D | KeyInput.cpp | 58 keys[SDLK_LGUI] = GetKeyModState(KMOD_GUI); in Update() 74 else if (sym == SDLK_RGUI) { sym = SDLK_LGUI; } in GetNormalizedKeySymbol()
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | SDL_compat.h | 104 (sym) == SDLK_LGUI || \ 143 #define SDLK_LGUI SDLK_LMETA macro
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/ |
H A D | locals.pyx | 123 K_LMETA = sdl2.SDLK_LGUI, 124 K_LSUPER = sdl2.SDLK_LGUI,
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | KeyCodes.cpp | 93 case SDLK_LGUI: in IsModifier() 213 AddPair("meta", SDLK_LGUI); in Reset()
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/dports/games/libretro-hatari/hatari-561c07e/src/includes/ |
H A D | keymap.h | 18 #define SDLK_LMETA SDLK_LGUI
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/dports/emulators/hatari/hatari-2.2.1/src/includes/ |
H A D | keymap.h | 18 #define SDLK_LMETA SDLK_LGUI
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/dports/games/manaplus/manaplus-2.1.3.17/src/ |
H A D | sdlshared.h | 40 #define SDLK_LMETA SDLK_LGUI
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/sdl/ |
H A D | kbd.h | 57 #define SDLK_LMETA SDLK_LGUI
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/dports/emulators/vice/vice-3.5/src/arch/sdl/ |
H A D | kbd.h | 56 #define SDLK_LMETA SDLK_LGUI
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/dports/devel/efl/efl-1.25.1/src/lib/ecore_sdl/ |
H A D | Ecore_Sdl_Keys.h | 146 { SDLK_LGUI, "Super_L", "Super_L" }, /* Left "Windows" key */
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/dports/games/maxr/maxr-0.2.9/src/input/keyboard/ |
H A D | keyboard.cpp | 62 else if (key == SDLK_LGUI) in updateModifiersFromKeyPress()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwinput/ |
H A D | sdlmappings.cpp | 193 keyMap[SDLK_LGUI] = MyGUI::KeyCode::LeftControl; in initKeyMap() 198 keyMap[SDLK_LGUI] = MyGUI::KeyCode::LeftWindows; in initKeyMap()
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/dports/games/spring/spring_98.0/rts/System/Platform/ |
H A D | SDL1_keysym.cpp | 249 {SDLK_LGUI, 310},
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/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | KeyName.cpp | 173 { SDLK_LGUI, "Left Super", "LeftWin" }, /* "Windows" keys */
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/dports/audio/milkytracker/MilkyTracker-1.03.00/src/tracker/sdl/ |
H A D | SDL_KeyTranslation.cpp | 112 …case SDLK_LGUI: return VK_LCONTROL; // OSX: LCommand = LCtrl for native-style Cut/Copy/Paste etc … in toVK()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/sys/ |
H A D | events.cpp | 46 #define SDLK_LGUI SDLK_LSUPER macro 127 case SDLK_LGUI: in mapkey()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/ |
H A D | sdl-sys.h | 290 #define SDLK_LSUPER SDLK_LGUI
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/ |
H A D | SystemInterfaceSDL2.cpp | 354 case SDLK_LGUI: in TranslateKey()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/supertux/menu/ |
H A D | keyboard_menu.cpp | 85 case SDLK_LGUI: in get_key_name()
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/dports/games/residualvm/residualvm-0.3.1/backends/platform/sdl/ |
H A D | sdl-sys.h | 293 #define SDLK_LSUPER SDLK_LGUI
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/events/ |
H A D | SDL_keyboard.c | 244 SDLK_LGUI, 726 case SDLK_LGUI: in SDL_SendKeyboardKey()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/events/ |
H A D | SDL_keyboard.c | 244 SDLK_LGUI, 726 case SDLK_LGUI: in SDL_SendKeyboardKey()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/events/ |
H A D | SDL_keyboard.c | 244 SDLK_LGUI, 743 case SDLK_LGUI: in SDL_SendKeyboardKey()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/events/ |
H A D | SDL_keyboard.c | 244 SDLK_LGUI, 726 case SDLK_LGUI: in SDL_SendKeyboardKey()
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/dports/devel/sdl20/SDL2-2.0.18/src/events/ |
H A D | SDL_keyboard.c | 249 SDLK_LGUI, 749 case SDLK_LGUI: in SDL_SendKeyboardKeyInternal()
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