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Searched refs:SDL_BLENDMODE_BLEND (Results 1 – 25 of 320) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/
H A DSDL_blendline.c53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
[all …]
H A DSDL_blendfillrect.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555()
59 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565()
82 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888()
105 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888()
131 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
147 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA()
221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
H A DSDL_blendpoint.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555()
59 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565()
82 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888()
105 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888()
131 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
147 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA()
215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/
H A DSDL_blendline.c53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
[all …]
H A DSDL_blendfillrect.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555()
59 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565()
82 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888()
105 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888()
131 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
147 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA()
221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
H A DSDL_blendpoint.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555()
59 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565()
82 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888()
105 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888()
131 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
147 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA()
215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/
H A DSDL_blendline.c53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
[all …]
H A DSDL_blendfillrect.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555()
59 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565()
82 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888()
105 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888()
131 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
147 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA()
221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
H A DSDL_blendpoint.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555()
59 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565()
82 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888()
105 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888()
131 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
147 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA()
215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
277 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/
H A DSDL_blendline.c53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
[all …]
H A DSDL_blendfillrect.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555()
59 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565()
82 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888()
105 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888()
131 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
147 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA()
221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
H A DSDL_blendpoint.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555()
59 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565()
82 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888()
105 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888()
131 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
147 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA()
215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
/dports/x11/controllermap/SDL2-2.0.18/src/render/software/
H A DSDL_blendline.c53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
71 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
89 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
107 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
158 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
212 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
263 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
281 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
[all …]
H A DSDL_blendfillrect.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555()
62 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565()
88 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888()
114 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888()
143 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
162 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA()
242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
H A DSDL_blendpoint.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555()
62 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565()
88 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888()
114 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888()
143 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
162 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA()
236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
/dports/devel/sdl20/SDL2-2.0.18/src/render/software/
H A DSDL_blendline.c53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
71 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
89 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
107 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2()
158 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
176 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
212 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555()
263 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
281 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565()
[all …]
H A DSDL_blendfillrect.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555()
62 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565()
88 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888()
114 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888()
143 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
162 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA()
242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect()
302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
H A DSDL_blendpoint.c36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555()
62 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565()
88 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888()
114 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888()
143 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
162 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB()
194 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA()
236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint()
298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/
H A Drendertarget.cc52 render.SetDrawBlendMode(SDL_BLENDMODE_BLEND); in main()
67 sprite.SetBlendMode(SDL_BLENDMODE_BLEND); in main()
71 target1.SetBlendMode(SDL_BLENDMODE_BLEND); in main()
74 target2.SetBlendMode(SDL_BLENDMODE_BLEND); in main()
H A Dimage.cc53 sprite1.SetBlendMode(SDL_BLENDMODE_BLEND); in main()
54 sprite2.SetBlendMode(SDL_BLENDMODE_BLEND); in main()
56 render.SetDrawBlendMode(SDL_BLENDMODE_BLEND); in main()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_shaders_gles2.c820 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
833 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
846 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
860 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
874 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_shaders_gles2.c820 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
833 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
846 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
860 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
874 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/
H A DSDL_shaders_gles2.c820 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
833 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
846 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
860 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
874 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dgrafx.c213 SDL_BLENDMODE_BLEND, 255, true); in GraphicsInitialize()
229 SDL_BLENDMODE_BLEND, 255, true); in GraphicsInitialize()
238 SDL_BLENDMODE_BLEND, 255, false); in GraphicsInitialize()
246 SDL_BLENDMODE_BLEND, 255, false); in GraphicsInitialize()
258 SDL_BLENDMODE_BLEND, 255, false); in GraphicsInitialize()
281 SDL_BLENDMODE_BLEND, alpha, false); in GraphicsInitialize()
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Dsdl2_common.c122 return blend_mode == SDL_BLENDMODE_BLEND; in TFB_HasSurfaceAlphaMod()
135 if (blend_mode == SDL_BLENDMODE_BLEND) in TFB_GetSurfaceAlphaMod()
152 result = SDL_SetSurfaceBlendMode (surface, SDL_BLENDMODE_BLEND); in TFB_SetSurfaceAlphaMod()

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