/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/ |
H A D | fill.cc | 67 …w.GetWidth() - 64, window.GetHeight() - 64), SDL2pp::Point((int)dx, (int)dy), SDL_FLIP_HORIZONTAL); in Run()
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H A D | sprites.cc | 81 …0, 120, 120), -1.0 * SDL_GetTicks() / 5000.0 * 360.0, Point(0, 0), SDL_FLIP_HORIZONTAL | SDL_FLIP_… in main()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/ |
H A D | ActorSceneNode.cpp | 71 arc->IsMirrored() ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE); in VRender()
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H A D | HUDSceneNode.cpp | 73 hrc->IsMirrored() ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE); in VRender()
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/dports/devel/py-pysdl2/PySDL2-0.9.9/examples/ |
H A D | transfomations.py | 50 sprite.flip ^= sdl2.SDL_FLIP_HORIZONTAL
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/dports/games/openomf/openomf-c36c421/src/video/ |
H A D | surface.c | 166 src_offset = ((flip & SDL_FLIP_HORIZONTAL) ? src->w - x : x) + in surface_additive_blit() 230 src_offset = ((flip & SDL_FLIP_HORIZONTAL) ? src->w - 1 - x : x) + in surface_alpha_blit()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/ |
H A D | DrawProxies.h | 64 return (SDL_RendererFlip)((scale.x < 0.f ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE) | in flips()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/pygame_sdl2/ |
H A D | render.pyx | 414 return self._flip & SDL_FLIP_HORIZONTAL 418 self._flip |= SDL_FLIP_HORIZONTAL 420 self._flip &= ~SDL_FLIP_HORIZONTAL
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_render.h | 111 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_render.h | 114 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ enumerator
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