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Searched refs:SDL_FLIP_NONE (Results 1 – 25 of 114) sorted by relevance

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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/hud/
H A Dgauge.c48 backColor, SDL_FLIP_NONE); in HUDDrawGauge()
65 barColor, SDL_FLIP_NONE); in HUDDrawGaugeInner()
H A Dplayer_hud.c123 SDL_RendererFlip flip = SDL_FLIP_NONE; in DrawPlayerStatus()
327 SDL_FLIP_NONE); in DrawWeaponStatus()
362 1, 1, false, colorBlue, SDL_FLIP_NONE); in DrawWeaponStatus()
407 svec2_one(), SDL_FLIP_NONE, Rect2iZero()); in DrawWeaponStatus()
453 SDL_FLIP_NONE, Rect2iZero()); in DrawGunIcons()
523 svec2_one(), SDL_FLIP_NONE, Rect2iZero()); in DrawGrenadeIcons()
821 svec2_angle(compassV) + MPI_2, svec2_one(), SDL_FLIP_NONE, in DrawCompassArrow()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestgamecontroller.c132 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop()
142 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
146 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestgamecontroller.c132 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop()
142 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
146 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestgamecontroller.c135 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop()
145 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
149 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestgamecontroller.c140 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop()
150 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
154 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dwindow_context.c138 SDL_FLIP_NONE); in WindowContextPreRender()
147 SDL_FLIP_NONE); in WindowContextPostRender()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/
H A DDrawProxies.h64 return (SDL_RendererFlip)((scale.x < 0.f ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE) | in flips()
65 (scale.y < 0.f ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE)); in flips()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/sdl/
H A Dvid_sdl2.cpp340 …_RenderCopyEx(sdlRenderer, sdlTexture, NULL, &dstrect, (bFlipped ? 90 : 270), NULL, SDL_FLIP_NONE); in Paint()
346 SDL_RenderCopyEx(sdlRenderer, sdlTexture, NULL, &dstrect, 180, NULL, SDL_FLIP_NONE); in Paint()
/dports/games/blockattack/blockattack-game-2.7.0/source/code/sago/
H A DSagoSprite.cpp74 …ed(target, frameTime, x, y, data->imgCord.w, data->imgCord.h, angleRadian, &center, SDL_FLIP_NONE); in DrawRotated()
78 DrawScaledAndRotated(target, frameTime, x, y, w, h, 0.0, nullptr, SDL_FLIP_NONE); in DrawScaled()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/
H A DActorSceneNode.cpp71 arc->IsMirrored() ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE); in VRender()
H A DHUDSceneNode.cpp73 hrc->IsMirrored() ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE); in VRender()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/
H A Dsprites.cc78 … NullOpt, Rect(80, 240, 240, 240), -1.0 * SDL_GetTicks() / 5000.0 * 360.0, NullOpt, SDL_FLIP_NONE); in main()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/
H A Ddraw_actor.c461 0, svec2_one(), SDL_FLIP_NONE, drawSrc); in DrawActorPics()
666 head, renderer, drawPos, mask, 0, svec2_one(), SDL_FLIP_NONE, in DrawHead()
674 hair, renderer, drawPos, mask, 0, svec2_one(), SDL_FLIP_NONE, in DrawHead()
694 SDL_FLIP_NONE, drawSrc); in DrawDyingBody()
H A Ddraw.c117 svec2_one(), SDL_FLIP_NONE, Rect2iZero()); in DrawLOSPic()
370 0, svec2_one(), SDL_FLIP_NONE, Rect2iZero()); in DrawObjectiveHighlights()
512 SDL_FLIP_NONE, Rect2iZero()); in DrawEditorTiles()
593 mask, 0, SDL_FLIP_NONE); in DrawGuideImage()
H A Ddrawtools.c233 drawScale, SDL_FLIP_NONE, Rect2iZero()); in DrawShadow()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestgamecontroller.c432 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop()
448 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
456 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestgamecontroller.c432 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop()
448 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
456 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dweapon_menu.c319 SDL_FLIP_NONE, Rect2iZero()); in DisplayGunIcon()
333 SDL_FLIP_NONE, Rect2iZero()); in DisplayDescriptionGunIcon()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Deditor_ui_common.c44 colorWhite, 0, svec2_one(), SDL_FLIP_NONE, Rect2iZero()); in DisplayMapItem()
76 SDL_FLIP_NONE, Rect2iZero()); in DrawKey()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_render.h113 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ enumerator
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h113 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ enumerator
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h113 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_render.h113 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ enumerator
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_render.h113 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ enumerator

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