Searched refs:SDL_GL_GFPA (Results 1 – 1 of 1) sorted by relevance
/dports/games/neverball/neverball-1.6.0/share/ |
H A D | glext.c | 102 #define SDL_GL_GFPA(fun, str) do { \ macro 143 SDL_GL_GFPA(glIsBuffer_, "glIsBufferARB"); in glext_init() 154 SDL_GL_GFPA(glGetShaderiv_, "glGetShaderiv"); in glext_init() 156 SDL_GL_GFPA(glGetProgramiv_, "glGetProgramiv"); in glext_init() 158 SDL_GL_GFPA(glCreateShader_, "glCreateShader"); in glext_init() 165 SDL_GL_GFPA(glLinkProgram_, "glLinkProgram"); in glext_init() 166 SDL_GL_GFPA(glUseProgram_, "glUseProgram"); in glext_init() 168 SDL_GL_GFPA(glUniform1f_, "glUniform1f"); in glext_init() 169 SDL_GL_GFPA(glUniform2f_, "glUniform2f"); in glext_init() 170 SDL_GL_GFPA(glUniform3f_, "glUniform3f"); in glext_init() [all …]
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