/dports/games/openmw/openmw-openmw-0.47.0/components/sdlutil/ |
H A D | sdlgraphicswindow.cpp | 240 if (SDL_GL_SetSwapInterval(-1) == -1) in setSwapInterval() 243 if (SDL_GL_SetSwapInterval(1) == -1) in setSwapInterval() 246 SDL_GL_SetSwapInterval(0); in setSwapInterval() 252 SDL_GL_SetSwapInterval(0); in setSwapInterval()
|
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | SDL2Window.cxx | 374 if(SDL_GL_SetSwapInterval(vsync ? -1 : 0) == -1 && vsync) in create() 376 SDL_GL_SetSwapInterval(1); in create() 406 if(SDL_GL_SetSwapInterval(vsync ? -1 : 0) == -1 && vsync) in setVerticalSync() 408 SDL_GL_SetSwapInterval(1); in setVerticalSync()
|
/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | SDL2Window.cxx | 374 if(SDL_GL_SetSwapInterval(vsync ? -1 : 0) == -1 && vsync) in create() 376 SDL_GL_SetSwapInterval(1); in create() 406 if(SDL_GL_SetSwapInterval(vsync ? -1 : 0) == -1 && vsync) in setVerticalSync() 408 SDL_GL_SetSwapInterval(1); in setVerticalSync()
|
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/ |
H A D | gl_video_system.cpp | 165 if (SDL_GL_SetSwapInterval(-1) != 0) in create_gl_context() 168 if (SDL_GL_SetSwapInterval(1)) in create_gl_context() 299 if (SDL_GL_SetSwapInterval(mode) < 0) in set_vsync()
|
/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testgl2.c | 293 if (SDL_GL_SetSwapInterval(-1) == 0) { in main() 296 SDL_GL_SetSwapInterval(1); in main() 300 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main() 412 SDL_GL_SetSwapInterval(swap_interval); in main()
|
H A D | testgles.c | 192 SDL_GL_SetSwapInterval(1); in main() 194 SDL_GL_SetSwapInterval(0); in main()
|
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testgl2.c | 293 if (SDL_GL_SetSwapInterval(-1) == 0) { in main() 296 SDL_GL_SetSwapInterval(1); in main() 300 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main() 412 SDL_GL_SetSwapInterval(swap_interval); in main()
|
H A D | testgles.c | 192 SDL_GL_SetSwapInterval(1); in main() 194 SDL_GL_SetSwapInterval(0); in main()
|
/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testgl2.c | 293 if (SDL_GL_SetSwapInterval(-1) == 0) { in main() 296 SDL_GL_SetSwapInterval(1); in main() 300 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main() 412 SDL_GL_SetSwapInterval(swap_interval); in main()
|
H A D | testgles.c | 192 SDL_GL_SetSwapInterval(1); in main() 194 SDL_GL_SetSwapInterval(0); in main()
|
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/ |
H A D | ogl_sdl.c | 194 SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0); in OglSdlSurface() 218 SDL_GL_SetSwapInterval(waitvbl ? 1 : 0); in OglSdlFinishUpdate()
|
/dports/emulators/emulationstation/EmulationStation-2.9.4/es-core/src/renderers/ |
H A D | Renderer_GL14.cpp | 249 if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) in setSwapInterval() 253 SDL_GL_SetSwapInterval(0); in setSwapInterval()
|
H A D | Renderer_GL21.cpp | 249 if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) in setSwapInterval() 253 SDL_GL_SetSwapInterval(0); in setSwapInterval()
|
H A D | Renderer_GLES10.cpp | 249 if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) in setSwapInterval() 253 SDL_GL_SetSwapInterval(0); in setSwapInterval()
|
H A D | Renderer_GLES20.cpp | 452 if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) in setSwapInterval() 456 SDL_GL_SetSwapInterval(0); in setSwapInterval()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testgl2.c | 292 if (SDL_GL_SetSwapInterval(-1) == -1) { in main() 293 SDL_GL_SetSwapInterval(1); in main() 296 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
|
H A D | testgles.c | 192 SDL_GL_SetSwapInterval(1); in main() 194 SDL_GL_SetSwapInterval(0); in main()
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testgl2.c | 292 if (SDL_GL_SetSwapInterval(-1) == -1) { in main() 293 SDL_GL_SetSwapInterval(1); in main() 296 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
|
H A D | testgles.c | 192 SDL_GL_SetSwapInterval(1); in main() 194 SDL_GL_SetSwapInterval(0); in main()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testgl2.c | 292 if (SDL_GL_SetSwapInterval(-1) == -1) { in main() 293 SDL_GL_SetSwapInterval(1); in main() 296 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
|
H A D | testgles.c | 192 SDL_GL_SetSwapInterval(1); in main() 194 SDL_GL_SetSwapInterval(0); in main()
|
/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl2_gl_frames_swap.c | 36 SDL_GL_SetSwapInterval(1); in main()
|
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/ |
H A D | sdlglcontext.h | 42 return SDL_GL_SetSwapInterval(swap); in SetSwapInterval()
|
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/ |
H A D | sdlglcontext.h | 42 return SDL_GL_SetSwapInterval(swap); in SetSwapInterval()
|
/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | GameWindow.cpp | 343 if(SDL_GL_SetSwapInterval(interval) == -1) in SetVSync() 346 SDL_GL_SetSwapInterval(originalState); in SetVSync()
|