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Searched refs:SDL_GL_SetSwapInterval (Results 1 – 25 of 258) sorted by relevance

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/dports/games/openmw/openmw-openmw-0.47.0/components/sdlutil/
H A Dsdlgraphicswindow.cpp240 if (SDL_GL_SetSwapInterval(-1) == -1) in setSwapInterval()
243 if (SDL_GL_SetSwapInterval(1) == -1) in setSwapInterval()
246 SDL_GL_SetSwapInterval(0); in setSwapInterval()
252 SDL_GL_SetSwapInterval(0); in setSwapInterval()
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DSDL2Window.cxx374 if(SDL_GL_SetSwapInterval(vsync ? -1 : 0) == -1 && vsync) in create()
376 SDL_GL_SetSwapInterval(1); in create()
406 if(SDL_GL_SetSwapInterval(vsync ? -1 : 0) == -1 && vsync) in setVerticalSync()
408 SDL_GL_SetSwapInterval(1); in setVerticalSync()
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DSDL2Window.cxx374 if(SDL_GL_SetSwapInterval(vsync ? -1 : 0) == -1 && vsync) in create()
376 SDL_GL_SetSwapInterval(1); in create()
406 if(SDL_GL_SetSwapInterval(vsync ? -1 : 0) == -1 && vsync) in setVerticalSync()
408 SDL_GL_SetSwapInterval(1); in setVerticalSync()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/
H A Dgl_video_system.cpp165 if (SDL_GL_SetSwapInterval(-1) != 0) in create_gl_context()
168 if (SDL_GL_SetSwapInterval(1)) in create_gl_context()
299 if (SDL_GL_SetSwapInterval(mode) < 0) in set_vsync()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestgl2.c293 if (SDL_GL_SetSwapInterval(-1) == 0) { in main()
296 SDL_GL_SetSwapInterval(1); in main()
300 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
412 SDL_GL_SetSwapInterval(swap_interval); in main()
H A Dtestgles.c192 SDL_GL_SetSwapInterval(1); in main()
194 SDL_GL_SetSwapInterval(0); in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestgl2.c293 if (SDL_GL_SetSwapInterval(-1) == 0) { in main()
296 SDL_GL_SetSwapInterval(1); in main()
300 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
412 SDL_GL_SetSwapInterval(swap_interval); in main()
H A Dtestgles.c192 SDL_GL_SetSwapInterval(1); in main()
194 SDL_GL_SetSwapInterval(0); in main()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestgl2.c293 if (SDL_GL_SetSwapInterval(-1) == 0) { in main()
296 SDL_GL_SetSwapInterval(1); in main()
300 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
412 SDL_GL_SetSwapInterval(swap_interval); in main()
H A Dtestgles.c192 SDL_GL_SetSwapInterval(1); in main()
194 SDL_GL_SetSwapInterval(0); in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/
H A Dogl_sdl.c194 SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0); in OglSdlSurface()
218 SDL_GL_SetSwapInterval(waitvbl ? 1 : 0); in OglSdlFinishUpdate()
/dports/emulators/emulationstation/EmulationStation-2.9.4/es-core/src/renderers/
H A DRenderer_GL14.cpp249 if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) in setSwapInterval()
253 SDL_GL_SetSwapInterval(0); in setSwapInterval()
H A DRenderer_GL21.cpp249 if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) in setSwapInterval()
253 SDL_GL_SetSwapInterval(0); in setSwapInterval()
H A DRenderer_GLES10.cpp249 if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) in setSwapInterval()
253 SDL_GL_SetSwapInterval(0); in setSwapInterval()
H A DRenderer_GLES20.cpp452 if(SDL_GL_SetSwapInterval(1) != 0 && SDL_GL_SetSwapInterval(-1) != 0) in setSwapInterval()
456 SDL_GL_SetSwapInterval(0); in setSwapInterval()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestgl2.c292 if (SDL_GL_SetSwapInterval(-1) == -1) { in main()
293 SDL_GL_SetSwapInterval(1); in main()
296 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
H A Dtestgles.c192 SDL_GL_SetSwapInterval(1); in main()
194 SDL_GL_SetSwapInterval(0); in main()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestgl2.c292 if (SDL_GL_SetSwapInterval(-1) == -1) { in main()
293 SDL_GL_SetSwapInterval(1); in main()
296 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
H A Dtestgles.c192 SDL_GL_SetSwapInterval(1); in main()
194 SDL_GL_SetSwapInterval(0); in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestgl2.c292 if (SDL_GL_SetSwapInterval(-1) == -1) { in main()
293 SDL_GL_SetSwapInterval(1); in main()
296 SDL_GL_SetSwapInterval(0); /* disable vsync. */ in main()
H A Dtestgles.c192 SDL_GL_SetSwapInterval(1); in main()
194 SDL_GL_SetSwapInterval(0); in main()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl2_gl_frames_swap.c36 SDL_GL_SetSwapInterval(1); in main()
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/
H A Dsdlglcontext.h42 return SDL_GL_SetSwapInterval(swap); in SetSwapInterval()
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/
H A Dsdlglcontext.h42 return SDL_GL_SetSwapInterval(swap); in SetSwapInterval()
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DGameWindow.cpp343 if(SDL_GL_SetSwapInterval(interval) == -1) in SetVSync()
346 SDL_GL_SetSwapInterval(originalState); in SetVSync()

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