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Searched refs:SDL_GameControllerAxis (Results 1 – 25 of 116) sorted by relevance

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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-0.32.2/src/sdl2/
H A Dcontroller.rs182 LeftX = sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX as i32,
183 LeftY = sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY as i32,
184 RightX = sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX as i32,
185 RightY = sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY as i32,
197 Err(_) => sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_INVALID in from_string()
206 let axis: sys::SDL_GameControllerAxis; in string()
214 pub fn from_ll(bitflags: sys::SDL_GameControllerAxis) -> Option<Axis> { in from_ll()
227 pub fn to_ll(&self) -> sys::SDL_GameControllerAxis { in to_ll() argument
229 Axis::LeftX => sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX, in to_ll()
230 Axis::LeftY => sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY, in to_ll()
[all …]
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-0.32.2/src/sdl2/
H A Dcontroller.rs182 LeftX = sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX as i32,
183 LeftY = sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY as i32,
184 RightX = sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX as i32,
185 RightY = sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY as i32,
197 Err(_) => sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_INVALID in from_string()
206 let axis: sys::SDL_GameControllerAxis; in string()
214 pub fn from_ll(bitflags: sys::SDL_GameControllerAxis) -> Option<Axis> { in from_ll()
227 pub fn to_ll(&self) -> sys::SDL_GameControllerAxis { in to_ll() argument
229 Axis::LeftX => sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX, in to_ll()
230 Axis::LeftY => sys::SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY, in to_ll()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_gamecontroller.h204 } SDL_GameControllerAxis; typedef
209 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
214 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
221 SDL_GameControllerAxis axis);
232 SDL_GameControllerAxis axis);
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_gamecontroller.h204 } SDL_GameControllerAxis; typedef
209 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
214 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
221 SDL_GameControllerAxis axis);
232 SDL_GameControllerAxis axis);
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_gamecontroller.h204 } SDL_GameControllerAxis; typedef
209 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
214 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
221 SDL_GameControllerAxis axis);
232 SDL_GameControllerAxis axis);
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_gamecontroller.h200 } SDL_GameControllerAxis; typedef
205 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
210 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
217 SDL_GameControllerAxis axis);
228 SDL_GameControllerAxis axis);
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_gamecontroller.h204 } SDL_GameControllerAxis; typedef
209 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
214 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
221 SDL_GameControllerAxis axis);
232 SDL_GameControllerAxis axis);
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_gamecontroller.h222 } SDL_GameControllerAxis; typedef
227 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
250 SDL_GameControllerAxis axis);
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_gamecontroller.h73 } SDL_GameControllerAxis; typedef
75 typedef SDL_GameControllerAxis SDLCALL tSDL_GameControllerGetAxisFromString(const char *pchString);
77 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
81 SDL_GameControllerAxis axis);
85 SDL_GameControllerAxis axis);
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_gamecontroller.h222 } SDL_GameControllerAxis; typedef
227 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
250 SDL_GameControllerAxis axis);
/dports/games/tesseract/tesseract/src/include/
H A DSDL_gamecontroller.h222 } SDL_GameControllerAxis; typedef
227 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
250 SDL_GameControllerAxis axis);
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_gamecontroller.h222 } SDL_GameControllerAxis; typedef
227 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
250 SDL_GameControllerAxis axis);
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_gamecontroller.h222 } SDL_GameControllerAxis; typedef
227 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
232 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
239 SDL_GameControllerAxis axis);
250 SDL_GameControllerAxis axis);
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/
H A DSDL_gamecontroller.h228 } SDL_GameControllerAxis; typedef
233 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchS…
238 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
245 SDL_GameControllerAxis axis);
257 SDL_GameControllerAxis axis);
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_gamecontroller.h560 } SDL_GameControllerAxis; typedef
582 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str);
598 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
615 SDL_GameControllerAxis axis);
630 SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
650 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
990 …ollerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_gamecontroller.h560 } SDL_GameControllerAxis; typedef
582 extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str);
598 extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
615 SDL_GameControllerAxis axis);
630 SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
650 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
990 …ollerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);

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