/dports/emulators/sameboy/SameBoy-0.14.7/SDL/audio/ |
H A D | sdl.c | 34 return SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING; in GB_audio_is_playing()
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/ |
H A D | AudioDevice.cc | 97 return SDL_GetAudioDeviceStatus(device_id_); in GetStatus()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | loopwave.c | 108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
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H A D | testaudiocapture.c | 52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | loopwave.c | 108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
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H A D | testaudiocapture.c | 52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | loopwave.c | 108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
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H A D | testaudiocapture.c | 52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | loopwave.c | 108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
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H A D | testaudiocapture.c | 52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testaudiocapture.c | 52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testaudiocapture.c | 52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
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/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/src/audio/ |
H A D | engine_sdl.c | 210 switch (SDL_GetAudioDeviceStatus (self->dev)) in engine_sdl_activate()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_audio.h | 367 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_audio.h | 361 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_audio.h | 372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_audio.h | 377 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
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