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Searched refs:SDL_GetAudioDeviceStatus (Results 1 – 25 of 96) sorted by relevance

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/dports/emulators/sameboy/SameBoy-0.14.7/SDL/audio/
H A Dsdl.c34 return SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING; in GB_audio_is_playing()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/
H A DAudioDevice.cc97 return SDL_GetAudioDeviceStatus(device_id_); in GetStatus()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dloopwave.c108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
H A Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dloopwave.c108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
H A Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dloopwave.c108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
H A Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dloopwave.c108 if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) in loop()
H A Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestaudiocapture.c52 if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { in loop()
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/src/audio/
H A Dengine_sdl.c210 switch (SDL_GetAudioDeviceStatus (self->dev)) in engine_sdl_activate()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/tesseract/tesseract/src/include/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_audio.h367 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_audio.h361 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_audio.h372 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h377 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);

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