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Searched refs:SDL_ISPIXELFORMAT_ALPHA (Results 1 – 25 of 79) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestshape.c92 if(SDL_ISPIXELFORMAT_ALPHA(format->format)) { in main()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshape.c94 if(SDL_ISPIXELFORMAT_ALPHA(format->format)) { in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshape.c94 if(SDL_ISPIXELFORMAT_ALPHA(format->format)) { in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestshape.c92 if(SDL_ISPIXELFORMAT_ALPHA(format->format)) { in main()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestshape.c92 if(SDL_ISPIXELFORMAT_ALPHA(format->format)) { in main()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestshape.c92 if(SDL_ISPIXELFORMAT_ALPHA(format->format)) { in main()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_pixels.h138 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_pixels.h137 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_pixels.h135 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_pixels.h135 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_pixels.h137 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_pixels.h135 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_pixels.h137 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_pixels.h137 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_pixels.h136 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_pixels.h135 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_pixels.h135 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_pixels.h137 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_pixels.h97 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_pixels.h153 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_pixels.h153 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_pixels.h153 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_pixels.h153 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_pixels.h153 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_pixels.h153 #define SDL_ISPIXELFORMAT_ALPHA(format) \ macro

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