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Searched refs:SDL_JoystickGetHat (Results 1 – 25 of 211) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/src/
H A Djoystick.cpp79 const Uint8 state = SDL_JoystickGetHat(j, n); in manager()
106 const Uint8 state = SDL_JoystickGetHat(j, n); in manager()
133 const Uint8 state = SDL_JoystickGetHat(j, n); in manager()
160 const Uint8 state = SDL_JoystickGetHat(j, n); in manager()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/devices/
H A Djoystick.cpp186 return (SDL_JoystickGetHat(sdl_joystick_, JOY_HAT_DPAD_UP_HAT) & JOY_HAT_DPAD_UP) != 0; in IsHatButtonPressed()
190 return (SDL_JoystickGetHat(sdl_joystick_, JOY_HAT_DPAD_DOWN_HAT) & JOY_HAT_DPAD_DOWN) != 0; in IsHatButtonPressed()
194 return (SDL_JoystickGetHat(sdl_joystick_, JOY_HAT_DPAD_LEFT_HAT) & JOY_HAT_DPAD_LEFT) != 0; in IsHatButtonPressed()
198 return (SDL_JoystickGetHat(sdl_joystick_, JOY_HAT_DPAD_RIGHT_HAT) & JOY_HAT_DPAD_RIGHT) != 0; in IsHatButtonPressed()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/input/sdl/
H A Dinp_sdl.cpp264 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2) & SDL_HAT_LEFT; in JoystickState()
266 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2) & SDL_HAT_RIGHT; in JoystickState()
268 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2) & SDL_HAT_UP; in JoystickState()
270 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2) & SDL_HAT_DOWN; in JoystickState()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/input/sdl/
H A Dinp_sdl.cpp264 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2)& SDL_HAT_LEFT; in JoystickState()
266 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2)& SDL_HAT_RIGHT; in JoystickState()
268 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2)& SDL_HAT_UP; in JoystickState()
270 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2)& SDL_HAT_DOWN; in JoystickState()
H A Dinp_sdl2.cpp562 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2)& SDL_HAT_LEFT; in JoystickState()
564 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2)& SDL_HAT_RIGHT; in JoystickState()
566 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2)& SDL_HAT_UP; in JoystickState()
568 return SDL_JoystickGetHat(JoyList[i], (nSubCode & 0x0F) >> 2)& SDL_HAT_DOWN; in JoystickState()
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_joystick_h.ads62 …function SDL_JoystickGetHat (joystick : System.Address; hat : int) return SDL_SDL_stdinc_h.Uint8; … subprogspec
63 pragma Import (C, SDL_JoystickGetHat, "SDL_JoystickGetHat");
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dpersdljoy.c124 SDL_PERCORE_JOYSTICKS[ i ].mHatStatus[ j ] = SDL_JoystickGetHat( joy, j ); in PERSDLJoyInit()
233 newHatState = SDL_JoystickGetHat( joy, i ); in PERSDLJoyHandleEvents()
332 hatState = SDL_JoystickGetHat( joy, i ); in PERSDLJoyScan()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_joystick.h144 extern DECLSPEC Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_joystick.h58 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_joystick.h140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_joystick.h140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_joystick.h157 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_joystick.h157 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_joystick.h144 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_joystick.h140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_joystick.h140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_joystick.h140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_joystick.h157 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_joystick.h163 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_joystick.h140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_joystick.h157 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_joystick.h171 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_joystick.h140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_joystick.h157 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_joystick.h157 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);

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