/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/ |
H A D | AudioLock.cc | 30 SDL_LockAudioDevice(device_->device_id_); in LockHandle() 57 SDL_LockAudioDevice(device_->device_id_); in LockHandle() 68 SDL_LockAudioDevice(device_->device_id_); in operator =()
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/dports/games/pioneer/pioneer-20210723/src/sound/ |
H A D | Sound.cpp | 218 SDL_LockAudioDevice(m_audioDevice); in SetOp() 246 SDL_LockAudioDevice(m_audioDevice); in PlaySfx() 286 SDL_LockAudioDevice(m_audioDevice); in PlayMusic() 464 SDL_LockAudioDevice(m_audioDevice); in DestroyAllEvents() 475 SDL_LockAudioDevice(m_audioDevice); in DestroyAllEventsExceptMusic() 695 SDL_LockAudioDevice(m_audioDevice); in Stop() 719 SDL_LockAudioDevice(m_audioDevice); in SetOp() 731 SDL_LockAudioDevice(m_audioDevice); in VolumeAnimate() 745 SDL_LockAudioDevice(m_audioDevice); in SetVolume()
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/dports/emulators/x16-emulator/x16-emulator-r38/ |
H A D | audio.c | 145 SDL_LockAudioDevice(audio_dev); in audio_render() 156 SDL_LockAudioDevice(audio_dev); in audio_render()
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/dports/emulators/qemu/qemu-6.2.0/audio/ |
H A D | sdlaudio.c | 205 SDL_LockAudioDevice(sdl->devid); in sdl_close_out() 254 SDL_LockAudioDevice(sdl->devid); in sdl_close_in() 296 SDL_LockAudioDevice(sdl->devid); \ 308 SDL_LockAudioDevice(sdl->devid); \
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/dports/emulators/qemu60/qemu-6.0.0/audio/ |
H A D | sdlaudio.c | 205 SDL_LockAudioDevice(sdl->devid); in sdl_close_out() 254 SDL_LockAudioDevice(sdl->devid); in sdl_close_in() 296 SDL_LockAudioDevice(sdl->devid); \ 308 SDL_LockAudioDevice(sdl->devid); \
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/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/audio/ |
H A D | sdlaudio.c | 205 SDL_LockAudioDevice(sdl->devid); in sdl_close_out() 254 SDL_LockAudioDevice(sdl->devid); in sdl_close_in() 296 SDL_LockAudioDevice(sdl->devid); \ 308 SDL_LockAudioDevice(sdl->devid); \
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/dports/audio/ft2play/ft2play-5730b16/audiodrivers/sdl/ |
H A D | sdldriver.c | 20 SDL_LockAudioDevice(dev); in lockMixer()
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/dports/games/blobby/blobby-1.0/src/ |
H A D | SoundManager.cpp | 113 SDL_LockAudioDevice(mAudioDevice); in playSound() 250 SDL_LockAudioDevice(mAudioDevice); in setMute()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | kdmsound_sdl2.c | 78 SDL_LockAudioDevice(dev); in lockkdm()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | audio_sdl.cpp | 139 SDL_LockAudioDevice(audio_dev_id); in LockMutex()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_audio.h | 482 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_audio.h | 476 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_audio.h | 487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_audio.h | 586 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_audio.h | 210 extern tSDL_LockAudioDevice *SDL_LockAudioDevice;
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/dports/emulators/nestopia/nestopia-1.51.1/source/fltkui/ |
H A D | audio.cpp | 55 SDL_LockAudioDevice(dev); in audio_queue()
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/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_audio.h | 653 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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