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Searched refs:SDL_LockAudioDevice (Results 1 – 25 of 108) sorted by relevance

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/dports/devel/sdl2pp/libSDL2pp-0.16.1/SDL2pp/
H A DAudioLock.cc30 SDL_LockAudioDevice(device_->device_id_); in LockHandle()
57 SDL_LockAudioDevice(device_->device_id_); in LockHandle()
68 SDL_LockAudioDevice(device_->device_id_); in operator =()
/dports/games/pioneer/pioneer-20210723/src/sound/
H A DSound.cpp218 SDL_LockAudioDevice(m_audioDevice); in SetOp()
246 SDL_LockAudioDevice(m_audioDevice); in PlaySfx()
286 SDL_LockAudioDevice(m_audioDevice); in PlayMusic()
464 SDL_LockAudioDevice(m_audioDevice); in DestroyAllEvents()
475 SDL_LockAudioDevice(m_audioDevice); in DestroyAllEventsExceptMusic()
695 SDL_LockAudioDevice(m_audioDevice); in Stop()
719 SDL_LockAudioDevice(m_audioDevice); in SetOp()
731 SDL_LockAudioDevice(m_audioDevice); in VolumeAnimate()
745 SDL_LockAudioDevice(m_audioDevice); in SetVolume()
/dports/emulators/x16-emulator/x16-emulator-r38/
H A Daudio.c145 SDL_LockAudioDevice(audio_dev); in audio_render()
156 SDL_LockAudioDevice(audio_dev); in audio_render()
/dports/emulators/qemu/qemu-6.2.0/audio/
H A Dsdlaudio.c205 SDL_LockAudioDevice(sdl->devid); in sdl_close_out()
254 SDL_LockAudioDevice(sdl->devid); in sdl_close_in()
296 SDL_LockAudioDevice(sdl->devid); \
308 SDL_LockAudioDevice(sdl->devid); \
/dports/emulators/qemu60/qemu-6.0.0/audio/
H A Dsdlaudio.c205 SDL_LockAudioDevice(sdl->devid); in sdl_close_out()
254 SDL_LockAudioDevice(sdl->devid); in sdl_close_in()
296 SDL_LockAudioDevice(sdl->devid); \
308 SDL_LockAudioDevice(sdl->devid); \
/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/audio/
H A Dsdlaudio.c205 SDL_LockAudioDevice(sdl->devid); in sdl_close_out()
254 SDL_LockAudioDevice(sdl->devid); in sdl_close_in()
296 SDL_LockAudioDevice(sdl->devid); \
308 SDL_LockAudioDevice(sdl->devid); \
/dports/audio/ft2play/ft2play-5730b16/audiodrivers/sdl/
H A Dsdldriver.c20 SDL_LockAudioDevice(dev); in lockMixer()
/dports/games/blobby/blobby-1.0/src/
H A DSoundManager.cpp113 SDL_LockAudioDevice(mAudioDevice); in playSound()
250 SDL_LockAudioDevice(mAudioDevice); in setMute()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dkdmsound_sdl2.c78 SDL_LockAudioDevice(dev); in lockkdm()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Daudio_sdl.cpp139 SDL_LockAudioDevice(audio_dev_id); in LockMutex()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/tesseract/tesseract/src/include/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_audio.h482 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_audio.h476 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_audio.h487 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h586 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_audio.h210 extern tSDL_LockAudioDevice *SDL_LockAudioDevice;
/dports/emulators/nestopia/nestopia-1.51.1/source/fltkui/
H A Daudio.cpp55 SDL_LockAudioDevice(dev); in audio_queue()
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h653 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);

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