/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/ |
H A D | gameover.c | 12 SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC); in gameover()
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H A D | ending.c | 12 …SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_ACC… in ending()
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H A D | startscreen.c | 12 …SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_ACC… in startscreen()
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H A D | history.c | 12 …SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_ACC… in history()
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/dports/games/openomf/openomf-c36c421/src/video/ |
H A D | video.c | 114 renderer_flags |= SDL_RENDERER_PRESENTVSYNC; in video_init() 154 INFO(" * VSync support: %s", (rinfo.flags & SDL_RENDERER_PRESENTVSYNC) ? "Yes" : "No"); in video_init() 169 renderer_flags |= SDL_RENDERER_PRESENTVSYNC; in video_reinit_renderer()
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/dports/emulators/stella/stella-6.6/src/common/ |
H A D | FBBackendSDL2.cxx | 417 renderFlags |= SDL_RENDERER_PRESENTVSYNC; in createRenderer() 421 || ((renderInfo.flags & (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)) != renderFlags in createRenderer() 481 << ((info.flags & SDL_RENDERER_PRESENTVSYNC) ? "+" : "-") << "vsync, " in about()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/ |
H A D | sdl_screen_renderer.cpp | 43 …if (info.flags & SDL_RENDERER_PRESENTVSYNC) { log_info << " SDL_RENDERER_PRESENTVSYNC" << std::en… in SDLScreenRenderer()
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/dports/games/moonlight-embedded/moonlight-embedded-2.4.11/src/ |
H A D | sdl.c | 54 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); in sdl_init()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/ |
H A D | i_video.c | 1390 renderer_flags |= SDL_RENDERER_PRESENTVSYNC; in SetVideoMode() 1397 renderer_flags &= ~SDL_RENDERER_PRESENTVSYNC; in SetVideoMode() 1417 renderer_flags &= ~SDL_RENDERER_PRESENTVSYNC; in SetVideoMode() 1759 flags |= SDL_RENDERER_PRESENTVSYNC; in I_ReInitGraphics() 1763 flags &= ~SDL_RENDERER_PRESENTVSYNC; in I_ReInitGraphics()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/ |
H A D | sw-sdl2.c | 28 …r = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); in mSDLSWInit()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/ |
H A D | sw-sdl2.c | 29 …r = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); in mSDLSWInit()
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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/ |
H A D | drawsdl.cpp | 168 RF_ENTRY(SDL_RENDERER_PRESENTVSYNC), in show_info() 195 …amic_pointer_cast<sdl_window_info>(win)->platform_window(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RE… in create() 202 …amic_pointer_cast<sdl_window_info>(win)->platform_window(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RE… in create()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/render/ |
H A D | drawsdl.cpp | 168 RF_ENTRY(SDL_RENDERER_PRESENTVSYNC), in show_info() 195 …amic_pointer_cast<sdl_window_info>(win)->platform_window(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RE… in create() 202 …amic_pointer_cast<sdl_window_info>(win)->platform_window(), -1, SDL_RENDERER_PRESENTVSYNC | SDL_RE… in create()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/example/client-server/ |
H A D | client.c | 49 …r* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); in main()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/example/client-server/ |
H A D | client.c | 49 …r* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); in main()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/ |
H A D | main.cpp | 75 …enderer = SDL_CreateRenderer(screen, oglIdx, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); in main()
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/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/ |
H A D | rendersurface.cpp | 146 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC); in init()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles/ |
H A D | SDL_render_gles.c | 1064 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; in GLES_SetVSync() 1066 renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC; in GLES_SetVSync() 1155 if (flags & SDL_RENDERER_PRESENTVSYNC) { in GLES_CreateRenderer() 1161 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; in GLES_CreateRenderer() 1225 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles/ |
H A D | SDL_render_gles.c | 1064 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; in GLES_SetVSync() 1066 renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC; in GLES_SetVSync() 1155 if (flags & SDL_RENDERER_PRESENTVSYNC) { in GLES_CreateRenderer() 1161 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; in GLES_CreateRenderer() 1225 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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/dports/x11/controllermap/SDL2-2.0.18/src/render/vitagxm/ |
H A D | SDL_render_vita_gxm.c | 107 .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE, 198 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; in VITA_GXM_SetVSync() 201 renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC; in VITA_GXM_SetVSync() 255 if (flags & SDL_RENDERER_PRESENTVSYNC) { in VITA_GXM_CreateRenderer()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/vitagxm/ |
H A D | SDL_render_vita_gxm.c | 107 .flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE, 198 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; in VITA_GXM_SetVSync() 201 renderer->info.flags &= ~SDL_RENDERER_PRESENTVSYNC; in VITA_GXM_SetVSync() 255 if (flags & SDL_RENDERER_PRESENTVSYNC) { in VITA_GXM_CreateRenderer()
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-video-renderer.c | 28 flags |= SDL_RENDERER_PRESENTVSYNC; in sdl_video_renderer_init()
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_render.h | 68 SDL_RENDERER_PRESENTVSYNC = 0x00000004 /**< Present is synchronized enumerator
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sdl2_ui.cpp | 300 rendered_flag |= SDL_RENDERER_PRESENTVSYNC; in RefreshDisplayMode() 322 !!(rinfo.flags & SDL_RENDERER_PRESENTVSYNC) in RefreshDisplayMode() 329 vsync = rinfo.flags & SDL_RENDERER_PRESENTVSYNC; in RefreshDisplayMode()
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/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | keyboard.c | 230 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC); in main()
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