/dports/devel/py-game/pygame-2.1.0/src_c/cython/pygame/_sdl2/ |
H A D | video.pxd | 118 # https://wiki.libsdl.org/SDL_RenderReadPixels 119 int SDL_RenderReadPixels(SDL_Renderer* renderer, 311 # https://wiki.libsdl.org/SDL_RenderReadPixels 312 int SDL_RenderReadPixels(SDL_Renderer* renderer,
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/ |
H A D | sdl_video_system.cpp | 149 int ret = SDL_RenderReadPixels(m_renderer->get_sdl_renderer(), nullptr, in make_screenshot()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testoffscreen.c | 67 SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch); in save_surface_to_bmp()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testoffscreen.c | 67 SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch); in save_surface_to_bmp()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/ |
H A D | SDLSurfaceImpl.cpp | 81 SOLARUS_CHECK_SDL(SDL_RenderReadPixels(SDLRenderer::get().renderer, in get_surface()
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/dports/games/openomf/openomf-c36c421/src/video/ |
H A D | video.c | 296 …int ret = SDL_RenderReadPixels(state.renderer, NULL, SDL_PIXELFORMAT_ABGR8888, img->data, img->w *… in video_screenshot() 317 …int ret = SDL_RenderReadPixels(state.renderer, &r, SDL_PIXELFORMAT_ABGR8888, sur->data, sur->w * 4… in video_area_capture()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/ |
H A D | sdl2_gui_ingame.cpp | 261 …SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_ARGB8888, screenshot->pixels, screenshot->pit… in ingame_gui_start()
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/dports/emulators/vt100/terminal-simulator-0.2/vt100/ |
H A D | render.c | 38 SDL_RenderReadPixels (data->renderer, &r2, SDL_PIXELFORMAT_RGB888, in squeeze()
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-video-renderer.c | 120 … int res = SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_ABGR8888, rgba, width*4); in sdl_video_renderer_present()
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_render.h | 578 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/legend-of-edgar/edgar-1.34/src/graphics/ |
H A D | graphics.c | 670 …SDL_RenderReadPixels(game.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, tempSurface->pixels, tempSurfa… in copyScreen() 978 …SDL_RenderReadPixels(game.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, tempSurface->pixels, tempSurfa… in takeScreenshot() 998 …SDL_RenderReadPixels(game.renderer, NULL, SDL_PIXELFORMAT_ARGB8888, tempSurface->pixels, tempSurfa… in takeSingleScreenshot()
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/dports/games/augustus/augustus-3.1.0/src/platform/ |
H A D | screen.c | 555 return SDL_RenderReadPixels(SDL.renderer, NULL, in system_save_screen_buffer() 570 int result = SDL_RenderReadPixels(SDL.renderer, NULL, in system_save_screen_buffer()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_render.h | 813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 823 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 823 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_render.h | 813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_render.h | 813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_render.h | 813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_render.h | 813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_render.h | 823 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_render.h | 813 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_render.h | 785 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/ |
H A D | SDL_render.h | 823 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/ |
H A D | SDL_render.h | 823 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
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