/dports/games/openomf/openomf-c36c421/include/video/ |
H A D | surface.h | 55 SDL_RendererFlip flip); 60 SDL_RendererFlip flip);
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H A D | video_ops.h | 25 SDL_RendererFlip flip_mode,
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/ |
H A D | SDL_render.h | 116 } SDL_RendererFlip; typedef 836 const SDL_RendererFlip flip); 978 const SDL_RendererFlip flip);
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/ |
H A D | SDL_render.h | 116 } SDL_RendererFlip; typedef 836 const SDL_RendererFlip flip); 978 const SDL_RendererFlip flip);
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/ |
H A D | SDL_render.h | 116 } SDL_RendererFlip; typedef 836 const SDL_RendererFlip flip); 978 const SDL_RendererFlip flip);
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/ |
H A D | SDL_render.h | 116 } SDL_RendererFlip; typedef 836 const SDL_RendererFlip flip); 978 const SDL_RendererFlip flip);
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/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/ |
H A D | SDL_render.h | 116 } SDL_RendererFlip; typedef 836 const SDL_RendererFlip flip); 978 const SDL_RendererFlip flip);
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/dports/audio/protracker/pt2-clone-1.37/pt_pal_editor/release/macos/pt_pal_editor-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 116 } SDL_RendererFlip; typedef 836 const SDL_RendererFlip flip); 978 const SDL_RendererFlip flip);
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/ |
H A D | nine_slice.h | 38 const bool repeat, const color_t mask, const SDL_RendererFlip flip);
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | texture.h | 39 const color_t mask, const double angle, const SDL_RendererFlip flip);
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/ |
H A D | DrawProxies.h | 63 inline SDL_RendererFlip flips() const { in flips() 64 return (SDL_RendererFlip)((scale.x < 0.f ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE) | in flips()
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_render.h | 126 } SDL_RendererFlip; typedef 1277 const SDL_RendererFlip flip); 1420 const SDL_RendererFlip flip);
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/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 126 } SDL_RendererFlip; typedef 1277 const SDL_RendererFlip flip); 1420 const SDL_RendererFlip flip);
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/ |
H A D | SDL_render.h | 126 } SDL_RendererFlip; typedef 896 const SDL_RendererFlip flip); 1038 const SDL_RendererFlip flip);
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/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_render.h | 126 } SDL_RendererFlip; typedef 896 const SDL_RendererFlip flip); 1038 const SDL_RendererFlip flip);
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/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/ |
H A D | SDL_render.h | 126 } SDL_RendererFlip; typedef 896 const SDL_RendererFlip flip); 1038 const SDL_RendererFlip flip);
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_render.h | 126 } SDL_RendererFlip; typedef 896 const SDL_RendererFlip flip); 1038 const SDL_RendererFlip flip);
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/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 126 } SDL_RendererFlip; 1277 const SDL_RendererFlip flip); 1420 const SDL_RendererFlip flip);
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/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/ |
H A D | SDL_render.h | 126 } SDL_RendererFlip; typedef 1277 const SDL_RendererFlip flip); 1420 const SDL_RendererFlip flip);
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | render.py | 101 SDL_RendererFlip = c_int variable 165 …ure), POINTER(SDL_Rect), POINTER(SDL_Rect), c_double, POINTER(SDL_Point), SDL_RendererFlip], c_int) 175 …INTER(SDL_Rect), POINTER(SDL_FRect), c_double, POINTER(SDL_FPoint), SDL_RendererFlip], c_int, adde…
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_render.h | 136 } SDL_RendererFlip; typedef 1436 const SDL_RendererFlip flip); 1599 const SDL_RendererFlip flip);
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_render.h | 136 } SDL_RendererFlip; typedef 1436 const SDL_RendererFlip flip); 1599 const SDL_RendererFlip flip);
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_render.h | 136 } SDL_RendererFlip; typedef 1436 const SDL_RendererFlip flip); 1599 const SDL_RendererFlip flip);
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/dports/games/blockattack/blockattack-game-2.7.0/source/code/sago/ |
H A D | SagoSprite.hpp | 87 … const double angleRadian, const SDL_Point* center, const SDL_RendererFlip flip) const;
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_render.h | 116 } SDL_RendererFlip; typedef 796 const SDL_RendererFlip flip);
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