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Searched refs:SDL_RendererFlip (Results 1 – 25 of 146) sorted by relevance

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/dports/games/openomf/openomf-c36c421/include/video/
H A Dsurface.h55 SDL_RendererFlip flip);
60 SDL_RendererFlip flip);
H A Dvideo_ops.h25 SDL_RendererFlip flip_mode,
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/
H A DSDL_render.h116 } SDL_RendererFlip; typedef
836 const SDL_RendererFlip flip);
978 const SDL_RendererFlip flip);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_render.h116 } SDL_RendererFlip; typedef
836 const SDL_RendererFlip flip);
978 const SDL_RendererFlip flip);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_render.h116 } SDL_RendererFlip; typedef
836 const SDL_RendererFlip flip);
978 const SDL_RendererFlip flip);
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/include/
H A DSDL_render.h116 } SDL_RendererFlip; typedef
836 const SDL_RendererFlip flip);
978 const SDL_RendererFlip flip);
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/include/sdl/
H A DSDL_render.h116 } SDL_RendererFlip; typedef
836 const SDL_RendererFlip flip);
978 const SDL_RendererFlip flip);
/dports/audio/protracker/pt2-clone-1.37/pt_pal_editor/release/macos/pt_pal_editor-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h116 } SDL_RendererFlip; typedef
836 const SDL_RendererFlip flip);
978 const SDL_RendererFlip flip);
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/
H A Dnine_slice.h38 const bool repeat, const color_t mask, const SDL_RendererFlip flip);
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dtexture.h39 const color_t mask, const double angle, const SDL_RendererFlip flip);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/
H A DDrawProxies.h63 inline SDL_RendererFlip flips() const { in flips()
64 return (SDL_RendererFlip)((scale.x < 0.f ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE) | in flips()
/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/
H A DSDL_render.h126 } SDL_RendererFlip; typedef
1277 const SDL_RendererFlip flip);
1420 const SDL_RendererFlip flip);
/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h126 } SDL_RendererFlip; typedef
1277 const SDL_RendererFlip flip);
1420 const SDL_RendererFlip flip);
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/SDL2/
H A DSDL_render.h126 } SDL_RendererFlip; typedef
896 const SDL_RendererFlip flip);
1038 const SDL_RendererFlip flip);
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/
H A DSDL_render.h126 } SDL_RendererFlip; typedef
896 const SDL_RendererFlip flip);
1038 const SDL_RendererFlip flip);
/dports/games/openjk/OpenJK-07675e2/lib/SDL2/include/
H A DSDL_render.h126 } SDL_RendererFlip; typedef
896 const SDL_RendererFlip flip);
1038 const SDL_RendererFlip flip);
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_render.h126 } SDL_RendererFlip; typedef
896 const SDL_RendererFlip flip);
1038 const SDL_RendererFlip flip);
/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h126 } SDL_RendererFlip;
1277 const SDL_RendererFlip flip);
1420 const SDL_RendererFlip flip);
/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/
H A DSDL_render.h126 } SDL_RendererFlip; typedef
1277 const SDL_RendererFlip flip);
1420 const SDL_RendererFlip flip);
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Drender.py101 SDL_RendererFlip = c_int variable
165 …ure), POINTER(SDL_Rect), POINTER(SDL_Rect), c_double, POINTER(SDL_Point), SDL_RendererFlip], c_int)
175 …INTER(SDL_Rect), POINTER(SDL_FRect), c_double, POINTER(SDL_FPoint), SDL_RendererFlip], c_int, adde…
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_render.h136 } SDL_RendererFlip; typedef
1436 const SDL_RendererFlip flip);
1599 const SDL_RendererFlip flip);
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_render.h136 } SDL_RendererFlip; typedef
1436 const SDL_RendererFlip flip);
1599 const SDL_RendererFlip flip);
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_render.h136 } SDL_RendererFlip; typedef
1436 const SDL_RendererFlip flip);
1599 const SDL_RendererFlip flip);
/dports/games/blockattack/blockattack-game-2.7.0/source/code/sago/
H A DSagoSprite.hpp87 … const double angleRadian, const SDL_Point* center, const SDL_RendererFlip flip) const;
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_render.h116 } SDL_RendererFlip; typedef
796 const SDL_RendererFlip flip);

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