/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/test/ |
H A D | endian_test.py | 45 assert endian.SDL_Swap64(0xFF00000000000000) == 0x00000000000000FF 46 assert endian.SDL_Swap64(0x00FF000000000000) == 0x000000000000FF00 47 assert endian.SDL_Swap64(0x0000FF0000000000) == 0x0000000000FF0000 48 assert endian.SDL_Swap64(0x000000FF00000000) == 0x00000000FF000000 49 assert endian.SDL_Swap64(0x00000000FF000000) == 0x000000FF00000000 50 assert endian.SDL_Swap64(0x0000000000FF0000) == 0x0000FF0000000000 51 assert endian.SDL_Swap64(0x000000000000FF00) == 0x00FF000000000000 55 assert endian.SDL_Swap64 == endian.SDL_SwapBE64 56 assert endian.SDL_Swap64 != endian.SDL_SwapLE64 58 assert endian.SDL_Swap64 != endian.SDL_SwapBE64 [all …]
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/dports/games/cube/cube_source/include/ |
H A D | SDL_endian.h | 84 #ifndef SDL_Swap64 85 static __inline__ Uint64 SDL_Swap64(Uint64 val) { in SDL_Swap64() function 99 #ifndef SDL_Swap64 104 #define SDL_Swap64(X) (X) macro 116 #define SDL_SwapBE64(X) SDL_Swap64(X) 120 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_endian.h | 84 #ifndef SDL_Swap64 85 static __inline__ Uint64 SDL_Swap64(Uint64 val) { in SDL_Swap64() function 99 #ifndef SDL_Swap64 104 #define SDL_Swap64(X) (X) macro 116 #define SDL_SwapBE64(X) SDL_Swap64(X) 120 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_endian.h | 192 #define SDL_Swap64(x) __builtin_bswap64(x) macro 195 #define SDL_Swap64(x) _byteswap_uint64(x) macro 198 SDL_Swap64(Uint64 x) in SDL_Swap64() function 214 SDL_Swap64(Uint64 x) in SDL_Swap64() function 220 extern __inline Uint64 SDL_Swap64(Uint64); 221 #pragma aux SDL_Swap64 = \ 229 SDL_Swap64(Uint64 x) in SDL_Swap64() function 263 #define SDL_SwapBE64(X) SDL_Swap64(X) 267 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_endian.h | 212 #define SDL_Swap64(x) __builtin_bswap64(x) macro 215 #define SDL_Swap64(x) _byteswap_uint64(x) 218 SDL_Swap64(Uint64 x) 234 SDL_Swap64(Uint64 x) 240 extern __inline Uint64 SDL_Swap64(Uint64); 241 #pragma aux SDL_Swap64 = \ 249 SDL_Swap64(Uint64 x) 295 #define SDL_SwapBE64(X) SDL_Swap64(X) 300 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_endian.h | 212 #define SDL_Swap64(x) __builtin_bswap64(x) macro 215 #define SDL_Swap64(x) _byteswap_uint64(x) 218 SDL_Swap64(Uint64 x) 234 SDL_Swap64(Uint64 x) 240 extern __inline Uint64 SDL_Swap64(Uint64); 241 #pragma aux SDL_Swap64 = \ 249 SDL_Swap64(Uint64 x) 295 #define SDL_SwapBE64(X) SDL_Swap64(X) 300 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_endian.h | 212 #define SDL_Swap64(x) __builtin_bswap64(x) macro 215 #define SDL_Swap64(x) _byteswap_uint64(x) 218 SDL_Swap64(Uint64 x) 234 SDL_Swap64(Uint64 x) 240 extern __inline Uint64 SDL_Swap64(Uint64); 241 #pragma aux SDL_Swap64 = \ 249 SDL_Swap64(Uint64 x) 295 #define SDL_SwapBE64(X) SDL_Swap64(X) 300 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_endian.h | 215 #define SDL_Swap64(x) __builtin_bswap64(x) macro 219 SDL_Swap64(Uint64 x) 235 SDL_Swap64(Uint64 x) 241 extern _inline Uint64 SDL_Swap64(Uint64); 242 #pragma aux SDL_Swap64 = \ 250 #define SDL_Swap64(x) _byteswap_uint64(x) 253 SDL_Swap64(Uint64 x) 294 #define SDL_SwapBE64(X) SDL_Swap64(X) 299 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_endian.h | 215 #define SDL_Swap64(x) __builtin_bswap64(x) macro 219 SDL_Swap64(Uint64 x) 235 SDL_Swap64(Uint64 x) 241 extern _inline Uint64 SDL_Swap64(Uint64); 242 #pragma aux SDL_Swap64 = \ 250 #define SDL_Swap64(x) _byteswap_uint64(x) 253 SDL_Swap64(Uint64 x) 294 #define SDL_SwapBE64(X) SDL_Swap64(X) 299 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/ |
H A D | SDL_endian.h | 215 #define SDL_Swap64(x) __builtin_bswap64(x) macro 219 SDL_Swap64(Uint64 x) 235 SDL_Swap64(Uint64 x) 241 extern _inline Uint64 SDL_Swap64(Uint64); 242 #pragma aux SDL_Swap64 = \ 250 #define SDL_Swap64(x) _byteswap_uint64(x) 253 SDL_Swap64(Uint64 x) 294 #define SDL_SwapBE64(X) SDL_Swap64(X) 299 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_endian.h | 215 #define SDL_Swap64(x) __builtin_bswap64(x) in ComplexPatternFuncMutatesDAG() 219 SDL_Swap64(Uint64 x) in ComplexPatternFuncMutatesDAG() 235 SDL_Swap64(Uint64 x) in ComplexPatternFuncMutatesDAG() 241 extern _inline Uint64 SDL_Swap64(Uint64); in ComplexPatternFuncMutatesDAG() 242 #pragma aux SDL_Swap64 = \ in ComplexPatternFuncMutatesDAG() 250 #define SDL_Swap64(x) _byteswap_uint64(x) in ComplexPatternFuncMutatesDAG() 253 SDL_Swap64(Uint64 x) in ComplexPatternFuncMutatesDAG() 294 #define SDL_SwapBE64(X) SDL_Swap64(X) in ComplexPatternFuncMutatesDAG() 299 #define SDL_SwapLE64(X) SDL_Swap64(X) in ComplexPatternFuncMutatesDAG()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_endian.h | 132 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 145 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 151 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 170 #define SDL_Swap64(X) (X) macro 182 #define SDL_SwapLE64(X) SDL_Swap64(X) 192 #define SDL_SwapBE64(X) SDL_Swap64(X)
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_endian.h | 129 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 142 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 148 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 167 #define SDL_Swap64(X) (X) macro 178 #define SDL_SwapBE64(X) SDL_Swap64(X) 182 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_endian.h | 127 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 140 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 146 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 165 #define SDL_Swap64(X) (X) macro 176 #define SDL_SwapBE64(X) SDL_Swap64(X) 180 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_endian.h | 127 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 140 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 146 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 165 #define SDL_Swap64(X) (X) macro 176 #define SDL_SwapBE64(X) SDL_Swap64(X) 180 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_endian.h | 144 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 157 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 163 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 182 #define SDL_Swap64(X) (X) macro 197 #define SDL_SwapBE64(X) SDL_Swap64(X) 201 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_endian.h | 139 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 152 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 158 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 177 #define SDL_Swap64(X) (X) macro 192 #define SDL_SwapBE64(X) SDL_Swap64(X) 196 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_endian.h | 127 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 140 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 146 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 165 #define SDL_Swap64(X) (X) macro 176 #define SDL_SwapBE64(X) SDL_Swap64(X) 180 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_endian.h | 127 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 140 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 146 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 165 #define SDL_Swap64(X) (X) macro 176 #define SDL_SwapBE64(X) SDL_Swap64(X) 180 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_endian.h | 139 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 152 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 158 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 177 #define SDL_Swap64(X) (X) macro 192 #define SDL_SwapBE64(X) SDL_Swap64(X) 196 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_endian.h | 127 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 140 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 146 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 165 #define SDL_Swap64(X) (X) macro 176 #define SDL_SwapBE64(X) SDL_Swap64(X) 180 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_endian.h | 129 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 142 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 148 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 167 #define SDL_Swap64(X) (X) macro 178 #define SDL_SwapBE64(X) SDL_Swap64(X) 182 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_endian.h | 139 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 152 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 158 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 177 #define SDL_Swap64(X) (X) macro 192 #define SDL_SwapBE64(X) SDL_Swap64(X) 196 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_endian.h | 139 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 152 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 158 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 177 #define SDL_Swap64(X) (X) macro 192 #define SDL_SwapBE64(X) SDL_Swap64(X) 196 #define SDL_SwapLE64(X) SDL_Swap64(X)
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_endian.h | 129 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 142 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 148 static __inline__ Uint64 SDL_Swap64(Uint64 x) in SDL_Swap64() function 167 #define SDL_Swap64(X) (X) macro 178 #define SDL_SwapBE64(X) SDL_Swap64(X) 182 #define SDL_SwapLE64(X) SDL_Swap64(X)
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