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Searched refs:SDL_TEXTUREACCESS_STATIC (Results 1 – 25 of 110) sorted by relevance

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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dgrafx.c212 &g->gameWindow, SDL_TEXTUREACCESS_STATIC, svec2i(w, h), in GraphicsInitialize()
228 &g->secondWindow, SDL_TEXTUREACCESS_STATIC, svec2i(w, h), in GraphicsInitialize()
280 &g->gameWindow, SDL_TEXTUREACCESS_STATIC, svec2i(w, h), in GraphicsInitialize()
/dports/emulators/x16-emulator/x16-emulator-r38/
H A Drendertext.c146 …fontTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA4444, SDL_TEXTUREACCESS_STATIC, TEXT… in DEBUGInitChars()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/
H A Dsprites.cc47 Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 4, 4); in main()
H A Drendertarget.cc64 …Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, MY_SPRITE_SIZE, MY_SPRI… in main()
/dports/devel/upp/upp/uppsrc/VirtualGui/SDL2GL/
H A DCursor.cpp26 SDL_TEXTUREACCESS_STATIC, isz.cx, isz.cy); in SDLTextureFromImage()
/dports/games/hoverboard-sdl/hoverboard-sdl-0.7.3/src/
H A Dtile_visual.cc73 : texture_(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, tile_size_, tile_size_) { in TextureVisual()
/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/
H A DBilinearBlitter.cxx113 …ccess texAccess = myStaticData == nullptr ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC; in recreateTexturesIfNecessary()
H A DQisBlitter.cxx148 …ccess texAccess = myStaticData == nullptr ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC; in recreateTexturesIfNecessary()
/dports/emulators/vt100/terminal-simulator-0.2/vt100/
H A Drender.c21 SDL_TEXTUREACCESS_STATIC, in squeeze()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_androidvideo-1.2.c336 …ruct private_hwdata *)SDL_CreateTexture(SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STATIC, width, h… in ANDROID_SetVideoMode()
480 …surface->hwdata = (struct private_hwdata *)SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, sur… in ANDROID_AllocHWSurface()
571 …ruct private_hwdata *)SDL_CreateTexture(SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STATIC, SDL_ANDR… in ANDROID_LockHWSurface()
973 …i]->hwdata = (struct private_hwdata *)SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, HwSurfac… in SDL_ANDROID_VideoContextRecreated()
/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A Dzdrv.cpp135 SDL_TEXTUREACCESS_STATIC, in CreatePreview()
H A Dgdrv.cpp249 SDL_TEXTUREACCESS_STATIC, in CreatePreview()
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_render.h90 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/
H A Ddraw13.cpp657 return ((m_sdl_access == SDL_TEXTUREACCESS_STATIC) in is_pixels_owned()
740 if (m_sdl_access == SDL_TEXTUREACCESS_STATIC) in texture_info()
765 if (m_sdl_access == SDL_TEXTUREACCESS_STATIC) in set_data()
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/
H A Ddraw13.cpp657 return ((m_sdl_access == SDL_TEXTUREACCESS_STATIC) in is_pixels_owned()
740 if (m_sdl_access == SDL_TEXTUREACCESS_STATIC) in texture_info()
765 if (m_sdl_access == SDL_TEXTUREACCESS_STATIC) in set_data()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/tesseract/tesseract/src/include/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_render.h93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator

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