/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | grafx.c | 212 &g->gameWindow, SDL_TEXTUREACCESS_STATIC, svec2i(w, h), in GraphicsInitialize() 228 &g->secondWindow, SDL_TEXTUREACCESS_STATIC, svec2i(w, h), in GraphicsInitialize() 280 &g->gameWindow, SDL_TEXTUREACCESS_STATIC, svec2i(w, h), in GraphicsInitialize()
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/dports/emulators/x16-emulator/x16-emulator-r38/ |
H A D | rendertext.c | 146 …fontTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA4444, SDL_TEXTUREACCESS_STATIC, TEXT… in DEBUGInitChars()
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/ |
H A D | sprites.cc | 47 Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 4, 4); in main()
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H A D | rendertarget.cc | 64 …Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, MY_SPRITE_SIZE, MY_SPRI… in main()
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/dports/devel/upp/upp/uppsrc/VirtualGui/SDL2GL/ |
H A D | Cursor.cpp | 26 SDL_TEXTUREACCESS_STATIC, isz.cx, isz.cy); in SDLTextureFromImage()
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/dports/games/hoverboard-sdl/hoverboard-sdl-0.7.3/src/ |
H A D | tile_visual.cc | 73 : texture_(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, tile_size_, tile_size_) { in TextureVisual()
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/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/ |
H A D | BilinearBlitter.cxx | 113 …ccess texAccess = myStaticData == nullptr ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC; in recreateTexturesIfNecessary()
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H A D | QisBlitter.cxx | 148 …ccess texAccess = myStaticData == nullptr ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC; in recreateTexturesIfNecessary()
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/dports/emulators/vt100/terminal-simulator-0.2/vt100/ |
H A D | render.c | 21 SDL_TEXTUREACCESS_STATIC, in squeeze()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_androidvideo-1.2.c | 336 …ruct private_hwdata *)SDL_CreateTexture(SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STATIC, width, h… in ANDROID_SetVideoMode() 480 …surface->hwdata = (struct private_hwdata *)SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, sur… in ANDROID_AllocHWSurface() 571 …ruct private_hwdata *)SDL_CreateTexture(SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STATIC, SDL_ANDR… in ANDROID_LockHWSurface() 973 …i]->hwdata = (struct private_hwdata *)SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, HwSurfac… in SDL_ANDROID_VideoContextRecreated()
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | zdrv.cpp | 135 SDL_TEXTUREACCESS_STATIC, in CreatePreview()
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H A D | gdrv.cpp | 249 SDL_TEXTUREACCESS_STATIC, in CreatePreview()
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_render.h | 90 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/ |
H A D | draw13.cpp | 657 return ((m_sdl_access == SDL_TEXTUREACCESS_STATIC) in is_pixels_owned() 740 if (m_sdl_access == SDL_TEXTUREACCESS_STATIC) in texture_info() 765 if (m_sdl_access == SDL_TEXTUREACCESS_STATIC) in set_data()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/render/ |
H A D | draw13.cpp | 657 return ((m_sdl_access == SDL_TEXTUREACCESS_STATIC) in is_pixels_owned() 740 if (m_sdl_access == SDL_TEXTUREACCESS_STATIC) in texture_info() 765 if (m_sdl_access == SDL_TEXTUREACCESS_STATIC) in set_data()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_render.h | 93 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ enumerator
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