/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testrendertarget.c | 109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite() 189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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H A D | testviewport.c | 179 …= SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
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H A D | testrendercopyex.c | 107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testrendertarget.c | 109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite() 189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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H A D | testrendercopyex.c | 107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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H A D | testviewport.c | 179 …= SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testrendertarget.c | 109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite() 189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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H A D | testrendercopyex.c | 107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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H A D | testviewport.c | 179 …= SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testrendertarget.c | 109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite() 189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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H A D | testrendercopyex.c | 107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testrendertarget.c | 109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite() 189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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H A D | testrendercopyex.c | 107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testrendertarget.c | 109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite() 134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite() 189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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H A D | testrendercopyex.c | 107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/ |
H A D | rendertarget.cc | 70 …Texture target1(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, MY_RENDERTARGET_SIZE, … in main() 73 …Texture target2(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, MY_RENDERTARGET_SIZE, … in main()
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/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/ |
H A D | QisBlitter.cxx | 170 SDL_TEXTUREACCESS_TARGET, myIntermediateRect.w, myIntermediateRect.h); in recreateTexturesIfNecessary() 174 SDL_TEXTUREACCESS_TARGET, myIntermediateRect.w, myIntermediateRect.h); in recreateTexturesIfNecessary()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/ |
H A D | sdl_texture_renderer.cpp | 59 SDL_TEXTUREACCESS_TARGET, in start_draw()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | grafx.c | 205 &g->gameWindow, SDL_TEXTUREACCESS_TARGET, svec2i(w, h), in GraphicsInitialize() 221 &g->secondWindow, SDL_TEXTUREACCESS_TARGET, svec2i(w, h), in GraphicsInitialize()
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/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | touch.c | 104 target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/ |
H A D | SDLSurfaceImpl.cpp | 18 SDL_TEXTUREACCESS_TARGET, in create_texture_from_renderer()
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/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | touch.c | 104 target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
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/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | SDLHardwareRenderDevice.cpp | 199 …scaled->surface = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, … in resize() 563 …image->surface = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w… in createImage() 648 …texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, settings… in windowResize()
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/tests/ |
H A D | live_rendering.cc | 303 Texture target(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 32, 32); 305 EXPECT_EQUAL(target.GetAccess(), SDL_TEXTUREACCESS_TARGET);
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/dports/emulators/vt100/terminal-simulator-0.2/vt100/ |
H A D | render.c | 25 SDL_TEXTUREACCESS_TARGET, in squeeze()
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