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Searched refs:SDL_TEXTUREACCESS_TARGET (Results 1 – 25 of 161) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestrendertarget.c109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite()
189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
H A Dtestviewport.c179 …= SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
H A Dtestrendercopyex.c107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestrendertarget.c109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite()
189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
H A Dtestrendercopyex.c107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
H A Dtestviewport.c179 …= SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestrendertarget.c109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite()
189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
H A Dtestrendercopyex.c107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
H A Dtestviewport.c179 …= SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestrendertarget.c109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite()
189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
H A Dtestrendercopyex.c107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestrendertarget.c109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite()
189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
H A Dtestrendercopyex.c107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestrendertarget.c109 … A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
112 … B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); in DrawComposite()
134 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in DrawComposite()
189 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
H A Dtestrendercopyex.c107 …target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewpo… in Draw()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/
H A Drendertarget.cc70 …Texture target1(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, MY_RENDERTARGET_SIZE, … in main()
73 …Texture target2(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, MY_RENDERTARGET_SIZE, … in main()
/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/
H A DQisBlitter.cxx170 SDL_TEXTUREACCESS_TARGET, myIntermediateRect.w, myIntermediateRect.h); in recreateTexturesIfNecessary()
174 SDL_TEXTUREACCESS_TARGET, myIntermediateRect.w, myIntermediateRect.h); in recreateTexturesIfNecessary()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/
H A Dsdl_texture_renderer.cpp59 SDL_TEXTUREACCESS_TARGET, in start_draw()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dgrafx.c205 &g->gameWindow, SDL_TEXTUREACCESS_TARGET, svec2i(w, h), in GraphicsInitialize()
221 &g->secondWindow, SDL_TEXTUREACCESS_TARGET, svec2i(w, h), in GraphicsInitialize()
/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dtouch.c104 target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/
H A DSDLSurfaceImpl.cpp18 SDL_TEXTUREACCESS_TARGET, in create_texture_from_renderer()
/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dtouch.c104 target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h); in main()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DSDLHardwareRenderDevice.cpp199 …scaled->surface = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, … in resize()
563 …image->surface = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w… in createImage()
648 …texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, settings… in windowResize()
/dports/devel/sdl2pp/libSDL2pp-0.16.1/tests/
H A Dlive_rendering.cc303 Texture target(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 32, 32);
305 EXPECT_EQUAL(target.GetAccess(), SDL_TEXTUREACCESS_TARGET);
/dports/emulators/vt100/terminal-simulator-0.2/vt100/
H A Drender.c25 SDL_TEXTUREACCESS_TARGET, in squeeze()

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