/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_sysrender.h | 49 struct SDL_Texture struct 63 SDL_Texture *native; argument 71 SDL_Texture *prev; argument 72 SDL_Texture *next; argument 84 SDL_Texture * texture); 86 SDL_Texture * texture); 88 SDL_Texture * texture); 97 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 110 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, 158 SDL_Texture *textures; [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_sysrender.h | 49 struct SDL_Texture struct 63 SDL_Texture *native; argument 71 SDL_Texture *prev; argument 72 SDL_Texture *next; argument 84 SDL_Texture * texture); 86 SDL_Texture * texture); 88 SDL_Texture * texture); 97 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 110 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, 158 SDL_Texture *textures; [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/ |
H A D | SDL_sysrender.h | 49 struct SDL_Texture struct 63 SDL_Texture *native; argument 71 SDL_Texture *prev; argument 72 SDL_Texture *next; argument 84 SDL_Texture * texture); 86 SDL_Texture * texture); 88 SDL_Texture * texture); 97 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 110 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, 158 SDL_Texture *textures; [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/ |
H A D | SDL_sysrender.h | 49 struct SDL_Texture struct 63 SDL_Texture *native; argument 71 SDL_Texture *prev; argument 72 SDL_Texture *next; argument 85 SDL_Texture * texture); 87 SDL_Texture * texture); 89 SDL_Texture * texture); 98 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, 111 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, 165 SDL_Texture *textures; [all …]
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/dports/devel/sdl20/SDL2-2.0.18/include/ |
H A D | SDL_render.h | 147 struct SDL_Texture; 148 typedef struct SDL_Texture SDL_Texture; typedef 371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 582 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 671 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 1387 SDL_Texture * texture, 1431 SDL_Texture * texture, 1568 SDL_Texture * texture, 1594 SDL_Texture * texture, 1620 SDL_Texture *texture, [all …]
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/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/ |
H A D | SDL_render.h | 147 struct SDL_Texture; 148 typedef struct SDL_Texture SDL_Texture; typedef 371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 582 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 671 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 1387 SDL_Texture * texture, 1431 SDL_Texture * texture, 1568 SDL_Texture * texture, 1594 SDL_Texture * texture, 1620 SDL_Texture *texture, [all …]
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/dports/x11/controllermap/SDL2-2.0.18/include/ |
H A D | SDL_render.h | 147 struct SDL_Texture; 148 typedef struct SDL_Texture SDL_Texture; typedef 371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 582 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 671 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 1387 SDL_Texture * texture, 1431 SDL_Texture * texture, 1568 SDL_Texture * texture, 1594 SDL_Texture * texture, 1620 SDL_Texture *texture, [all …]
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/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/ |
H A D | SDL_render.h | 137 struct SDL_Texture; 138 typedef struct SDL_Texture SDL_Texture; typedef 344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 510 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 565 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, 595 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 648 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 1230 SDL_Texture * texture, 1272 SDL_Texture * texture, 1391 SDL_Texture * texture, [all …]
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/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 137 struct SDL_Texture; 138 typedef struct SDL_Texture SDL_Texture; typedef 344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 510 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 565 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, 595 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 648 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 1230 SDL_Texture * texture, 1272 SDL_Texture * texture, 1391 SDL_Texture * texture, [all …]
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/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 137 struct SDL_Texture; 138 typedef struct SDL_Texture SDL_Texture; 344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 510 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 565 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, 595 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 648 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 1230 SDL_Texture * texture, 1272 SDL_Texture * texture, 1391 SDL_Texture * texture, [all …]
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/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/ |
H A D | SDL_render.h | 137 struct SDL_Texture; 138 typedef struct SDL_Texture SDL_Texture; typedef 344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 510 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 565 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, 595 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 648 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 1230 SDL_Texture * texture, 1272 SDL_Texture * texture, 1391 SDL_Texture * texture, [all …]
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 771 SDL_Texture * texture, [all …]
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 781 SDL_Texture * texture, [all …]
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 781 SDL_Texture * texture, [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 771 SDL_Texture * texture, [all …]
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 771 SDL_Texture * texture, [all …]
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 771 SDL_Texture * texture, [all …]
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 771 SDL_Texture * texture, [all …]
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 771 SDL_Texture * texture, [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 781 SDL_Texture * texture, [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 771 SDL_Texture * texture, [all …]
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 781 SDL_Texture * texture, [all …]
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 781 SDL_Texture * texture, [all …]
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 781 SDL_Texture * texture, [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 127 struct SDL_Texture; 128 typedef struct SDL_Texture SDL_Texture; typedef 273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, 380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, 403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, 424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, 433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); 455 SDL_Texture *texture); 771 SDL_Texture * texture, [all …]
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