Home
last modified time | relevance | path

Searched refs:SDL_Texture (Results 1 – 25 of 808) sorted by relevance

12345678910>>...33

/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_sysrender.h49 struct SDL_Texture struct
63 SDL_Texture *native; argument
71 SDL_Texture *prev; argument
72 SDL_Texture *next; argument
84 SDL_Texture * texture);
86 SDL_Texture * texture);
88 SDL_Texture * texture);
97 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
110 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
158 SDL_Texture *textures;
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/
H A DSDL_sysrender.h49 struct SDL_Texture struct
63 SDL_Texture *native; argument
71 SDL_Texture *prev; argument
72 SDL_Texture *next; argument
84 SDL_Texture * texture);
86 SDL_Texture * texture);
88 SDL_Texture * texture);
97 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
110 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
158 SDL_Texture *textures;
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/
H A DSDL_sysrender.h49 struct SDL_Texture struct
63 SDL_Texture *native; argument
71 SDL_Texture *prev; argument
72 SDL_Texture *next; argument
84 SDL_Texture * texture);
86 SDL_Texture * texture);
88 SDL_Texture * texture);
97 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
110 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
158 SDL_Texture *textures;
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/
H A DSDL_sysrender.h49 struct SDL_Texture struct
63 SDL_Texture *native; argument
71 SDL_Texture *prev; argument
72 SDL_Texture *next; argument
85 SDL_Texture * texture);
87 SDL_Texture * texture);
89 SDL_Texture * texture);
98 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
111 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
165 SDL_Texture *textures;
[all …]
/dports/devel/sdl20/SDL2-2.0.18/include/
H A DSDL_render.h147 struct SDL_Texture;
148 typedef struct SDL_Texture SDL_Texture; typedef
371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
582 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
671 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
1387 SDL_Texture * texture,
1431 SDL_Texture * texture,
1568 SDL_Texture * texture,
1594 SDL_Texture * texture,
1620 SDL_Texture *texture,
[all …]
/dports/games/vkquake/vkQuake-1.12.2/Windows/SDL2/include/
H A DSDL_render.h147 struct SDL_Texture;
148 typedef struct SDL_Texture SDL_Texture; typedef
371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
582 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
671 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
1387 SDL_Texture * texture,
1431 SDL_Texture * texture,
1568 SDL_Texture * texture,
1594 SDL_Texture * texture,
1620 SDL_Texture *texture,
[all …]
/dports/x11/controllermap/SDL2-2.0.18/include/
H A DSDL_render.h147 struct SDL_Texture;
148 typedef struct SDL_Texture SDL_Texture; typedef
371 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
582 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
671 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
1387 SDL_Texture * texture,
1431 SDL_Texture * texture,
1568 SDL_Texture * texture,
1594 SDL_Texture * texture,
1620 SDL_Texture *texture,
[all …]
/dports/audio/fasttracker2/ft2-clone-1.49/vs2019_project/ft2-clone/sdl/include/SDL2/
H A DSDL_render.h137 struct SDL_Texture;
138 typedef struct SDL_Texture SDL_Texture; typedef
344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
510 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
565 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
595 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
648 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
1230 SDL_Texture * texture,
1272 SDL_Texture * texture,
1391 SDL_Texture * texture,
[all …]
/dports/audio/fasttracker2/ft2-clone-1.49/release/macos/ft2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h137 struct SDL_Texture;
138 typedef struct SDL_Texture SDL_Texture; typedef
344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
510 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
565 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
595 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
648 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
1230 SDL_Texture * texture,
1272 SDL_Texture * texture,
1391 SDL_Texture * texture,
[all …]
/dports/audio/protracker/pt2-clone-1.37/release/macos/pt2-clone-macos.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h137 struct SDL_Texture;
138 typedef struct SDL_Texture SDL_Texture;
344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
510 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
565 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
595 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
648 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
1230 SDL_Texture * texture,
1272 SDL_Texture * texture,
1391 SDL_Texture * texture,
[all …]
/dports/audio/protracker/pt2-clone-1.37/vs2019_project/pt2-clone/sdl/include/SDL2/
H A DSDL_render.h137 struct SDL_Texture;
138 typedef struct SDL_Texture SDL_Texture; typedef
344 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
510 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
565 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
595 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
648 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
1230 SDL_Texture * texture,
1272 SDL_Texture * texture,
1391 SDL_Texture * texture,
[all …]
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
771 SDL_Texture * texture,
[all …]
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
781 SDL_Texture * texture,
[all …]
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
781 SDL_Texture * texture,
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
771 SDL_Texture * texture,
[all …]
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
771 SDL_Texture * texture,
[all …]
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
771 SDL_Texture * texture,
[all …]
/dports/games/tesseract/tesseract/src/include/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
771 SDL_Texture * texture,
[all …]
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
771 SDL_Texture * texture,
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
781 SDL_Texture * texture,
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
771 SDL_Texture * texture,
[all …]
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
781 SDL_Texture * texture,
[all …]
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
781 SDL_Texture * texture,
[all …]
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
781 SDL_Texture * texture,
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h127 struct SDL_Texture;
128 typedef struct SDL_Texture SDL_Texture; typedef
273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
380 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
403 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
424 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
433 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
455 SDL_Texture *texture);
771 SDL_Texture * texture,
[all …]

12345678910>>...33