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Searched refs:SDL_TextureAccess (Results 1 – 25 of 65) sorted by relevance

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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dtexture.h34 SDL_Renderer *renderer, const SDL_TextureAccess access, const struct vec2i res,
H A Dwindow_context.h55 WindowContext *wc, const SDL_TextureAccess texAccess,
H A Dtexture.c32 SDL_Renderer *renderer, const SDL_TextureAccess access, const struct vec2i res, in TextureCreate()
H A Dwindow_context.c115 WindowContext *wc, const SDL_TextureAccess texAccess, in WindowContextCreateTexture()
/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/
H A DBilinearBlitter.cxx113SDL_TextureAccess texAccess = myStaticData == nullptr ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREA… in recreateTexturesIfNecessary()
H A DQisBlitter.cxx148SDL_TextureAccess texAccess = myStaticData == nullptr ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREA… in recreateTexturesIfNecessary()
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-0.32.2/src/sdl2/
H A Drender.rs105 Static = sys::SDL_TextureAccess::SDL_TEXTUREACCESS_STATIC as i32,
106 Streaming = sys::SDL_TextureAccess::SDL_TEXTUREACCESS_STREAMING as i32,
107 Target = sys::SDL_TextureAccess::SDL_TEXTUREACCESS_TARGET as i32,
115 Some(match unsafe { transmute::<u32, sys::SDL_TextureAccess>(n) } { in from_i64()
116 sys::SDL_TextureAccess::SDL_TEXTUREACCESS_STATIC => Static, in from_i64()
117 sys::SDL_TextureAccess::SDL_TEXTUREACCESS_STREAMING => Streaming, in from_i64()
118 sys::SDL_TextureAccess::SDL_TEXTUREACCESS_TARGET => Target, in from_i64()
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-0.32.2/src/sdl2/
H A Drender.rs105 Static = sys::SDL_TextureAccess::SDL_TEXTUREACCESS_STATIC as i32,
106 Streaming = sys::SDL_TextureAccess::SDL_TEXTUREACCESS_STREAMING as i32,
107 Target = sys::SDL_TextureAccess::SDL_TEXTUREACCESS_TARGET as i32,
115 Some(match unsafe { transmute::<u32, sys::SDL_TextureAccess>(n) } { in from_i64()
116 sys::SDL_TextureAccess::SDL_TEXTUREACCESS_STATIC => Static, in from_i64()
117 sys::SDL_TextureAccess::SDL_TEXTUREACCESS_STREAMING => Streaming, in from_i64()
118 sys::SDL_TextureAccess::SDL_TEXTUREACCESS_TARGET => Target, in from_i64()
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_render.h92 } SDL_TextureAccess; typedef
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/tesseract/tesseract/src/include/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_render.h93 } SDL_TextureAccess; typedef
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h96 } SDL_TextureAccess; typedef
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_render.h96 } SDL_TextureAccess; typedef

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