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Searched refs:SDL_WINDOWEVENT (Results 1 – 25 of 462) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/events/
H A DSDL_windowevents.c36 if (event->type == SDL_WINDOWEVENT && in RemovePendingResizedEvents()
50 if (event->type == SDL_WINDOWEVENT && in RemovePendingSizeChangedEvents()
64 if (event->type == SDL_WINDOWEVENT && in RemovePendingMoveEvents()
78 if (event->type == SDL_WINDOWEVENT && in RemovePendingExposedEvents()
194 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { in SDL_SendWindowEvent()
196 event.type = SDL_WINDOWEVENT; in SDL_SendWindowEvent()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/events/
H A DSDL_windowevents.c36 if (event->type == SDL_WINDOWEVENT && in RemovePendingResizedEvents()
50 if (event->type == SDL_WINDOWEVENT && in RemovePendingSizeChangedEvents()
64 if (event->type == SDL_WINDOWEVENT && in RemovePendingMoveEvents()
78 if (event->type == SDL_WINDOWEVENT && in RemovePendingExposedEvents()
194 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { in SDL_SendWindowEvent()
196 event.type = SDL_WINDOWEVENT; in SDL_SendWindowEvent()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/events/
H A DSDL_windowevents.c36 if (event->type == SDL_WINDOWEVENT && in RemovePendingResizedEvents()
50 if (event->type == SDL_WINDOWEVENT && in RemovePendingSizeChangedEvents()
64 if (event->type == SDL_WINDOWEVENT && in RemovePendingMoveEvents()
78 if (event->type == SDL_WINDOWEVENT && in RemovePendingExposedEvents()
194 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { in SDL_SendWindowEvent()
196 event.type = SDL_WINDOWEVENT; in SDL_SendWindowEvent()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/events/
H A DSDL_windowevents.c36 if (event->type == SDL_WINDOWEVENT && in RemovePendingResizedEvents()
50 if (event->type == SDL_WINDOWEVENT && in RemovePendingSizeChangedEvents()
64 if (event->type == SDL_WINDOWEVENT && in RemovePendingMoveEvents()
78 if (event->type == SDL_WINDOWEVENT && in RemovePendingExposedEvents()
194 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { in SDL_SendWindowEvent()
196 event.type = SDL_WINDOWEVENT; in SDL_SendWindowEvent()
/dports/x11/controllermap/SDL2-2.0.18/src/events/
H A DSDL_windowevents.c35 if (event->type == SDL_WINDOWEVENT && in RemovePendingSizeChangedAndResizedEvents()
50 if (event->type == SDL_WINDOWEVENT && in RemovePendingMoveEvents()
64 if (event->type == SDL_WINDOWEVENT && in RemovePendingExposedEvents()
181 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { in SDL_SendWindowEvent()
183 event.type = SDL_WINDOWEVENT; in SDL_SendWindowEvent()
/dports/devel/sdl20/SDL2-2.0.18/src/events/
H A DSDL_windowevents.c35 if (event->type == SDL_WINDOWEVENT && in RemovePendingSizeChangedAndResizedEvents()
50 if (event->type == SDL_WINDOWEVENT && in RemovePendingMoveEvents()
64 if (event->type == SDL_WINDOWEVENT && in RemovePendingExposedEvents()
181 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { in SDL_SendWindowEvent()
183 event.type = SDL_WINDOWEVENT; in SDL_SendWindowEvent()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Devents.cpp462 if((a.type == SDL_WINDOWEVENT) && ( in remove_on_resize()
504 if(!begin_ignoring && temp_event.type == SDL_WINDOWEVENT && ( in pump()
531 if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) { in pump()
625 case SDL_WINDOWEVENT: in pump()
771 event.window.type = SDL_WINDOWEVENT; in raise_resize_event()
865 int num = SDL_PeepEvents(events, 100, SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT); in peek_for_resize()
867 if(events[i].type == SDL_WINDOWEVENT && events[i].window.event == SDL_WINDOWEVENT_RESIZED) { in peek_for_resize()
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DMain.cpp127 if(event.type==SDL_WINDOWEVENT){ in main()
184 if(lastResize.type==SDL_WINDOWEVENT){ in main()
H A DGUIOverlay.cpp71 if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { in enterLoop()
101 if (lastResize.type == SDL_WINDOWEVENT){ in enterLoop()
/dports/games/residualvm/residualvm-0.3.1/backends/events/ps3sdl/
H A Dps3sdl-events.cpp129 if (event->type == SDL_WINDOWEVENT) { in preprocessEvents()
148 if (event->type != SDL_WINDOWEVENT) in preprocessEvents()
/dports/games/openmw/openmw-openmw-0.47.0/components/sdlutil/
H A Dsdlinputwrapper.cpp56 while (SDL_PeepEvents(&evt, 1, SDL_GETEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT)) in capture()
149 case SDL_WINDOWEVENT: in capture()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/
H A Dwidget.cpp42 case SDL_WINDOWEVENT: in event()
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_sdl_directx11/
H A Dmain.cpp115 …if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.w… in main()
117 …if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window… in main()
/dports/games/instead/instead-3.4.1/src/
H A Dinput.c429 case SDL_WINDOWEVENT:
454 if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
479 if (SDL_PeepEvents(&peek, 1, SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT) > 0)
/dports/games/maxr/maxr-0.2.9/src/events/
H A Deventmanager.cpp78 case SDL_WINDOWEVENT: in handleSdlEvent()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/include/
H A Devent_enum.pxi15 SDL_WINDOWEVENT
H A Devent_list.pxi13 WINDOWEVENT = SDL_WINDOWEVENT
H A Devent_names.pxi14 SDL_WINDOWEVENT : 'WINDOWEVENT',
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/android/
H A DSDL_androidevents.c107 …if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL…
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Drun.cpp381 if (e.type == SDL_WINDOWEVENT) in pause_game()
432 case SDL_WINDOWEVENT: // Window Event in RunMessageLoop()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/android/
H A DSDL_androidevents.c105 …if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL…
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/android/
H A DSDL_androidevents.c105 …if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL…
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DGlobals.cpp44 case SDL_WINDOWEVENT: in GlobalsInputHandler()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/android/
H A DSDL_androidevents.c103 …if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL…
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_context/
H A Dsdl_gl_ctx.c315 SDL_GETEVENT, SDL_QUIT, SDL_WINDOWEVENT) > 0) in sdl_ctx_check_window()
330 case SDL_WINDOWEVENT: in sdl_ctx_check_window()

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