Searched refs:SDL_iconv_utf8_ascii (Results 1 – 7 of 7) sorted by relevance
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 575 #define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1) macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 575 #define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1) macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_stdinc.h | 575 #define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1) macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_stdinc.h | 575 #define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1) macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_stdinc.h | 575 #define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1) macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_stdinc.h | 575 #define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1) macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_stdinc.h | 575 #define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1) macro
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