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Searched refs:SDL_sin (Results 1 – 25 of 99) sorted by relevance

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/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestgeometry.c157 verts[0].position.y = cy + d * SDL_sin(a); in loop()
165 verts[1].position.y = cy + d * SDL_sin(a); in loop()
173 verts[2].position.y = cy + d * SDL_sin(a); in loop()
H A Dtestsurround.c123 buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude); in fill_buffer()
H A Dtestvulkan.c1034 clearColor.float32[0] = (float)(0.5 + 0.5 * SDL_sin(currentTime)); in render()
1035 clearColor.float32[1] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 2 / 3)); in render()
1036 clearColor.float32[2] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 4 / 3)); in render()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestgeometry.c157 verts[0].position.y = cy + d * SDL_sin(a); in loop()
165 verts[1].position.y = cy + d * SDL_sin(a); in loop()
173 verts[2].position.y = cy + d * SDL_sin(a); in loop()
H A Dtestsurround.c123 buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude); in fill_buffer()
H A Dtestvulkan.c1034 clearColor.float32[0] = (float)(0.5 + 0.5 * SDL_sin(currentTime)); in render()
1035 clearColor.float32[1] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 2 / 3)); in render()
1036 clearColor.float32[2] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 4 / 3)); in render()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/stdlib/
H A DSDL_stdlib.c192 SDL_sin(double x) in SDL_sin() function
207 return (float)SDL_sin((double)x); in SDL_sinf()
/dports/devel/sdl20/SDL2-2.0.18/src/events/
H A DSDL_gesture.c292 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference()
293 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference()
412 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize()
413 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/events/
H A DSDL_gesture.c283 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference()
284 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference()
401 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize()
402 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/events/
H A DSDL_gesture.c283 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference()
284 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference()
401 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize()
402 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/events/
H A DSDL_gesture.c289 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference()
290 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference()
407 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize()
408 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
/dports/x11/controllermap/SDL2-2.0.18/src/events/
H A DSDL_gesture.c292 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference()
293 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference()
412 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize()
413 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/events/
H A DSDL_gesture.c333 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference()
334 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference()
451 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize()
452 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_stdinc.h706 #define SDL_sin sin macro
708 extern DECLSPEC double SDLCALL SDL_sin(double x);
714 #define SDL_sinf(x) (float)SDL_sin((double)x)
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_stdinc.h738 extern DECLSPEC double SDLCALL SDL_sin(double x);
741 #define SDL_sin SDL_sin_inline macro
748 SDL_FORCE_INLINE float SDL_sinf_inline(float x) { return (float)SDL_sin((double)x); } in SDL_sinf_inline()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestvulkan.c1072 clearColor.float32[0] = (float)(0.5 + 0.5 * SDL_sin(currentTime)); in render()
1073 clearColor.float32[1] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 2 / 3)); in render()
1074 clearColor.float32[2] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 4 / 3)); in render()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestvulkan.c1072 clearColor.float32[0] = (float)(0.5 + 0.5 * SDL_sin(currentTime)); in render()
1073 clearColor.float32[1] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 2 / 3)); in render()
1074 clearColor.float32[2] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 4 / 3)); in render()
/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dfireworks.c205 p->yvel = speed * SDL_sin(theta); in explodeEmitter()
/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dfireworks.c205 p->yvel = speed * SDL_sin(theta); in explodeEmitter()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_stdinc.h357 extern DECLSPEC double SDLCALL SDL_sin(double x);
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_stdinc.h354 extern DECLSPEC double SDLCALL SDL_sin(double x);
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_stdinc.h354 extern DECLSPEC double SDLCALL SDL_sin(double x);
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_stdinc.h354 extern DECLSPEC double SDLCALL SDL_sin(double x);
/dports/games/tesseract/tesseract/src/include/
H A DSDL_stdinc.h367 extern DECLSPEC double SDLCALL SDL_sin(double x);
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_stdinc.h367 extern DECLSPEC double SDLCALL SDL_sin(double x);

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