/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testgeometry.c | 157 verts[0].position.y = cy + d * SDL_sin(a); in loop() 165 verts[1].position.y = cy + d * SDL_sin(a); in loop() 173 verts[2].position.y = cy + d * SDL_sin(a); in loop()
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H A D | testsurround.c | 123 buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude); in fill_buffer()
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H A D | testvulkan.c | 1034 clearColor.float32[0] = (float)(0.5 + 0.5 * SDL_sin(currentTime)); in render() 1035 clearColor.float32[1] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 2 / 3)); in render() 1036 clearColor.float32[2] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 4 / 3)); in render()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testgeometry.c | 157 verts[0].position.y = cy + d * SDL_sin(a); in loop() 165 verts[1].position.y = cy + d * SDL_sin(a); in loop() 173 verts[2].position.y = cy + d * SDL_sin(a); in loop()
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H A D | testsurround.c | 123 buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude); in fill_buffer()
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H A D | testvulkan.c | 1034 clearColor.float32[0] = (float)(0.5 + 0.5 * SDL_sin(currentTime)); in render() 1035 clearColor.float32[1] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 2 / 3)); in render() 1036 clearColor.float32[2] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 4 / 3)); in render()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/stdlib/ |
H A D | SDL_stdlib.c | 192 SDL_sin(double x) in SDL_sin() function 207 return (float)SDL_sin((double)x); in SDL_sinf()
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/dports/devel/sdl20/SDL2-2.0.18/src/events/ |
H A D | SDL_gesture.c | 292 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference() 293 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference() 412 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize() 413 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/events/ |
H A D | SDL_gesture.c | 283 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference() 284 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference() 401 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize() 402 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/events/ |
H A D | SDL_gesture.c | 283 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference() 284 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference() 401 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize() 402 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/events/ |
H A D | SDL_gesture.c | 289 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference() 290 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference() 407 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize() 408 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
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/dports/x11/controllermap/SDL2-2.0.18/src/events/ |
H A D | SDL_gesture.c | 292 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference() 293 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference() 412 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize() 413 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/events/ |
H A D | SDL_gesture.c | 333 p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang)); in dollarDifference() 334 p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang)); in dollarDifference() 451 (py - centroid.y)*SDL_sin(ang) + centroid.x); in dollarNormalize() 452 points[i].y = (float)((px - centroid.x)*SDL_sin(ang) + in dollarNormalize()
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_stdinc.h | 706 #define SDL_sin sin macro 708 extern DECLSPEC double SDLCALL SDL_sin(double x); 714 #define SDL_sinf(x) (float)SDL_sin((double)x)
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_stdinc.h | 738 extern DECLSPEC double SDLCALL SDL_sin(double x); 741 #define SDL_sin SDL_sin_inline macro 748 SDL_FORCE_INLINE float SDL_sinf_inline(float x) { return (float)SDL_sin((double)x); } in SDL_sinf_inline()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testvulkan.c | 1072 clearColor.float32[0] = (float)(0.5 + 0.5 * SDL_sin(currentTime)); in render() 1073 clearColor.float32[1] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 2 / 3)); in render() 1074 clearColor.float32[2] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 4 / 3)); in render()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testvulkan.c | 1072 clearColor.float32[0] = (float)(0.5 + 0.5 * SDL_sin(currentTime)); in render() 1073 clearColor.float32[1] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 2 / 3)); in render() 1074 clearColor.float32[2] = (float)(0.5 + 0.5 * SDL_sin(currentTime + M_PI * 4 / 3)); in render()
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/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 205 p->yvel = speed * SDL_sin(theta); in explodeEmitter()
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/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | fireworks.c | 205 p->yvel = speed * SDL_sin(theta); in explodeEmitter()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_stdinc.h | 357 extern DECLSPEC double SDLCALL SDL_sin(double x);
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_stdinc.h | 354 extern DECLSPEC double SDLCALL SDL_sin(double x);
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_stdinc.h | 354 extern DECLSPEC double SDLCALL SDL_sin(double x);
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 354 extern DECLSPEC double SDLCALL SDL_sin(double x);
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_stdinc.h | 367 extern DECLSPEC double SDLCALL SDL_sin(double x);
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_stdinc.h | 367 extern DECLSPEC double SDLCALL SDL_sin(double x);
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