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Searched refs:SDR_FLAG_DIFFUSE_MAP (Results 1 – 5 of 5) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropenglshader.cpp50 …{ SDR_FLAG_DIFFUSE_MAP, 5, {"sBasemap", "desaturate", "desaturate_r", "desaturate_g", "desaturate_…
195 if (flags & SDR_FLAG_DIFFUSE_MAP) { in opengl_load_shader()
H A Dgropengltnl.cpp618 shader_flags |= SDR_FLAG_DIFFUSE_MAP; in opengl_render_pipeline_program()
709 if (shader_flags & SDR_FLAG_DIFFUSE_MAP) { in opengl_render_pipeline_program()
H A D2d.h33 #define SDR_FLAG_DIFFUSE_MAP (1<<2) macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch359 - { SDR_FLAG_DIFFUSE_MAP, 1, {"sBasemap"}, 0, { NULL }, "Diffuse Mapping"},
360 + { SDR_FLAG_DIFFUSE_MAP, 5, {"sBasemap", "desaturate", "desaturate_r", "desaturate_g", "desaturate…
531 if (shader_flags & SDR_FLAG_DIFFUSE_MAP) {
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodelread.cpp2412 shader_flags |= SDR_FLAG_DIFFUSE_MAP; in model_load_texture()