Searched refs:SD_BSDF_NEEDS_LCG (Results 1 – 4 of 4) sorted by relevance
384 return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_NEEDS_LCG; in bsdf_microfacet_multi_ggx_common_setup()546 return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_NEEDS_LCG; in bsdf_microfacet_multi_ggx_glass_setup()562 return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_NEEDS_LCG; in bsdf_microfacet_multi_ggx_glass_fresnel_setup()
226 return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_NEEDS_LCG; in bsdf_principled_hair_setup()
867 SD_BSDF_NEEDS_LCG = (1 << 10), enumerator870 SD_EXTINCTION | SD_SCATTER | SD_BSDF_NEEDS_LCG),
1109 if (sd->flag & SD_BSDF_NEEDS_LCG) { in shader_eval_surface()