Searched refs:SD_LIGHTNINGSND (Results 1 – 6 of 6) sorted by relevance
745 SD_Play3D (SD_LIGHTNINGSND, 0, lightningdistance); in UpdateLightning()779 SD_PlayPitchedSound ( SD_LIGHTNINGSND, volume,-(lightningdistance<<2)); in UpdateLightning()
330 SD_LIGHTNINGSND, enumerator
998 SD_Play (SD_LIGHTNINGSND); in GameLoop()3173 SD_PlayPitchedSound(SD_LIGHTNINGSND,255,-1500); in PlayCinematic()
3160 EndBonusVoice = SD_Play( SD_LIGHTNINGSND ); in DrawEndBonus()
854 SD_PreCacheSound(SD_LIGHTNINGSND); in MiscPreCache()
7370 MN_PlayMenuSnd( SD_LIGHTNINGSND ); in CP_AmmoPerWeaponOptions()