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Searched refs:SD_LIGHTNINGSND (Results 1 – 6 of 6) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.c745 SD_Play3D (SD_LIGHTNINGSND, 0, lightningdistance); in UpdateLightning()
779 SD_PlayPitchedSound ( SD_LIGHTNINGSND, volume,-(lightningdistance<<2)); in UpdateLightning()
H A Drt_sound.h330 SD_LIGHTNINGSND, enumerator
H A Drt_main.c998 SD_Play (SD_LIGHTNINGSND); in GameLoop()
3173 SD_PlayPitchedSound(SD_LIGHTNINGSND,255,-1500); in PlayCinematic()
H A Drt_game.c3160 EndBonusVoice = SD_Play( SD_LIGHTNINGSND ); in DrawEndBonus()
H A Drt_ted.c854 SD_PreCacheSound(SD_LIGHTNINGSND); in MiscPreCache()
H A Drt_menu.c7370 MN_PlayMenuSnd( SD_LIGHTNINGSND ); in CP_AmmoPerWeaponOptions()