Home
last modified time | relevance | path

Searched refs:SECTCOLS (Results 1 – 9 of 9) sorted by relevance

/dports/games/xspacewarp/xspacewarp-1.2/
H A Ddraw_sector.cc45 block2.setcol(SECTCOL+SECTCOLS); in draw_sector()
67 block1.setcol(SECTCOL+SECTCOLS); in draw_sector()
68 block2.setcol(SECTCOL+SECTCOLS); in draw_sector()
H A Dparams.hh199 #define SECTCOLS app_data.columns macro
208 #define SECTMAXX (9*(SECTCOL + SECTCOLS) - 1)
225 #define GAMECOLS (SECTCOLS+2)
H A Ddraw_winlose.cc51 block.setcol(SECTCOL + SECTCOLS/2 - msglen/2); in printmesg()
69 block.setcol(SECTCOL + SECTCOLS/2 - tmplen/2); in printmesg()
H A Dc_sector.cc123 col = 1 + rand() % (SECTCOLS-2); in add_base()
155 col = rand() % SECTCOLS; in add_blackhole()
182 col = 1 + rand() % (SECTCOLS-2); in add_endever()
232 col = 1 + rand() % (SECTCOLS-2); in add_jovian()
295 col = SECTCOLS-2; in add_jovian()
300 col = 1 + rand() % (SECTCOLS-2); in add_jovian()
304 col = 1 + rand() % (SECTCOLS-2); in add_jovian()
311 col = 1 + rand() % (SECTCOLS-2); in add_jovian()
368 col = rand() % SECTCOLS; in add_star()
H A Dc_body.cc76 if (c < 0 || c >= SECTCOLS) in setcol()
H A Dc_ship.cc227 if (row == 0 || row == SECTROWS-1 || col == 1 || col == SECTCOLS-2) in on_edge()
H A Dc_jovian.cc129 newcol < icon_len/2 || newcol >= SECTCOLS-icon_len/2) return; in move()
H A Dc_jovian_ai.cc509 horiz_dist = SECTCOLS - 2 - col; // number steps needed to RIGHT to escape in retreat_direction()
H A Dc_endever.cc211 newcol < icon_len/2 || newcol >= SECTCOLS-icon_len/2) return; in move()