Searched refs:SECTCOLS (Results 1 – 9 of 9) sorted by relevance
45 block2.setcol(SECTCOL+SECTCOLS); in draw_sector()67 block1.setcol(SECTCOL+SECTCOLS); in draw_sector()68 block2.setcol(SECTCOL+SECTCOLS); in draw_sector()
199 #define SECTCOLS app_data.columns macro208 #define SECTMAXX (9*(SECTCOL + SECTCOLS) - 1)225 #define GAMECOLS (SECTCOLS+2)
51 block.setcol(SECTCOL + SECTCOLS/2 - msglen/2); in printmesg()69 block.setcol(SECTCOL + SECTCOLS/2 - tmplen/2); in printmesg()
123 col = 1 + rand() % (SECTCOLS-2); in add_base()155 col = rand() % SECTCOLS; in add_blackhole()182 col = 1 + rand() % (SECTCOLS-2); in add_endever()232 col = 1 + rand() % (SECTCOLS-2); in add_jovian()295 col = SECTCOLS-2; in add_jovian()300 col = 1 + rand() % (SECTCOLS-2); in add_jovian()304 col = 1 + rand() % (SECTCOLS-2); in add_jovian()311 col = 1 + rand() % (SECTCOLS-2); in add_jovian()368 col = rand() % SECTCOLS; in add_star()
76 if (c < 0 || c >= SECTCOLS) in setcol()
227 if (row == 0 || row == SECTROWS-1 || col == 1 || col == SECTCOLS-2) in on_edge()
129 newcol < icon_len/2 || newcol >= SECTCOLS-icon_len/2) return; in move()
509 horiz_dist = SECTCOLS - 2 - col; // number steps needed to RIGHT to escape in retreat_direction()
211 newcol < icon_len/2 || newcol >= SECTCOLS-icon_len/2) return; in move()