Home
last modified time | relevance | path

Searched refs:SECTOR_EXTRA (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32def.h195 SECTOR_EXTRA, enumerator
H A Dm32structures.cpp226 case SECTOR_EXTRA: sector[i].extra=lValue; break; in VM_AccessSector()
259 case SECTOR_EXTRA: lValue=sector[i].extra; break; in VM_AccessSector()
H A Dm32def.cpp475 { "extra", SECTOR_EXTRA, 0, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.h195 SECTOR_EXTRA, enumerator
H A Dm32structures.cpp226 case SECTOR_EXTRA: sector[i].extra=lValue; break; in VM_AccessSector()
259 case SECTOR_EXTRA: lValue=sector[i].extra; break; in VM_AccessSector()
H A Dgamedef.h628 SECTOR_EXTRA, enumerator
H A Dgamestructures.cpp75 MEMBER(sector, extra, SECTOR_EXTRA),
H A Dm32def.cpp476 { "extra", SECTOR_EXTRA, 0, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32def.h195 SECTOR_EXTRA, enumerator
H A Dm32structures.cpp226 case SECTOR_EXTRA: sector[i].extra=lValue; break; in VM_AccessSector()
259 case SECTOR_EXTRA: lValue=sector[i].extra; break; in VM_AccessSector()
H A Dm32def.cpp471 { "extra", SECTOR_EXTRA, 0, 0, 0 },