Searched refs:SECTOR_EXTRA (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 195 SECTOR_EXTRA, enumerator
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H A D | m32structures.cpp | 226 case SECTOR_EXTRA: sector[i].extra=lValue; break; in VM_AccessSector() 259 case SECTOR_EXTRA: lValue=sector[i].extra; break; in VM_AccessSector()
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H A D | m32def.cpp | 475 { "extra", SECTOR_EXTRA, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 195 SECTOR_EXTRA, enumerator
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H A D | m32structures.cpp | 226 case SECTOR_EXTRA: sector[i].extra=lValue; break; in VM_AccessSector() 259 case SECTOR_EXTRA: lValue=sector[i].extra; break; in VM_AccessSector()
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H A D | gamedef.h | 628 SECTOR_EXTRA, enumerator
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H A D | gamestructures.cpp | 75 MEMBER(sector, extra, SECTOR_EXTRA),
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H A D | m32def.cpp | 476 { "extra", SECTOR_EXTRA, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.h | 195 SECTOR_EXTRA, enumerator
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H A D | m32structures.cpp | 226 case SECTOR_EXTRA: sector[i].extra=lValue; break; in VM_AccessSector() 259 case SECTOR_EXTRA: lValue=sector[i].extra; break; in VM_AccessSector()
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H A D | m32def.cpp | 471 { "extra", SECTOR_EXTRA, 0, 0, 0 },
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