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Searched refs:SECTOR_FLOORZ (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32def.h176 SECTOR_FLOORZ, enumerator
H A Dm32structures.cpp189 case SECTOR_FLOORZ: sector[i].floorz=lValue; break; in VM_AccessSector()
240 case SECTOR_FLOORZ: lValue=sector[i].floorz; break; in VM_AccessSector()
H A Dm32def.cpp456 { "floorz", SECTOR_FLOORZ, 0, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.h176 SECTOR_FLOORZ, enumerator
H A Dm32structures.cpp189 case SECTOR_FLOORZ: sector[i].floorz=lValue; break; in VM_AccessSector()
240 case SECTOR_FLOORZ: lValue=sector[i].floorz; break; in VM_AccessSector()
H A Dgamedef.h607 SECTOR_FLOORZ, enumerator
H A Dgamestructures.cpp48 MEMBER(sector, floorz, SECTOR_FLOORZ),
H A Dm32def.cpp457 { "floorz", SECTOR_FLOORZ, 0, 0, 0 },
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32def.h176 SECTOR_FLOORZ, enumerator
H A Dm32structures.cpp189 case SECTOR_FLOORZ: sector[i].floorz=lValue; break; in VM_AccessSector()
240 case SECTOR_FLOORZ: lValue=sector[i].floorz; break; in VM_AccessSector()
H A Dm32def.cpp452 { "floorz", SECTOR_FLOORZ, 0, 0, 0 },