Searched refs:SECTOR_FLOORZ (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 176 SECTOR_FLOORZ, enumerator
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H A D | m32structures.cpp | 189 case SECTOR_FLOORZ: sector[i].floorz=lValue; break; in VM_AccessSector() 240 case SECTOR_FLOORZ: lValue=sector[i].floorz; break; in VM_AccessSector()
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H A D | m32def.cpp | 456 { "floorz", SECTOR_FLOORZ, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 176 SECTOR_FLOORZ, enumerator
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H A D | m32structures.cpp | 189 case SECTOR_FLOORZ: sector[i].floorz=lValue; break; in VM_AccessSector() 240 case SECTOR_FLOORZ: lValue=sector[i].floorz; break; in VM_AccessSector()
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H A D | gamedef.h | 607 SECTOR_FLOORZ, enumerator
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H A D | gamestructures.cpp | 48 MEMBER(sector, floorz, SECTOR_FLOORZ),
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H A D | m32def.cpp | 457 { "floorz", SECTOR_FLOORZ, 0, 0, 0 },
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.h | 176 SECTOR_FLOORZ, enumerator
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H A D | m32structures.cpp | 189 case SECTOR_FLOORZ: sector[i].floorz=lValue; break; in VM_AccessSector() 240 case SECTOR_FLOORZ: lValue=sector[i].floorz; break; in VM_AccessSector()
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H A D | m32def.cpp | 452 { "floorz", SECTOR_FLOORZ, 0, 0, 0 },
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