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Searched refs:SEQ_DIE (Results 1 – 3 of 3) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseqtbl.c941 SEQ_DIE, /* ":dead" */ LABEL(hardland_dead) frame_185_dead,
948 act(actions_1_run_jump), SEQ_DIE, frame_179_collapse_1,
956 SEQ_DIE, /* ":dead" */ LABEL(impale_dead) frame_177_spiked,
961 SEQ_DIE, /* ":dead" */ LABEL(halve_dead) frame_178_chomped,
H A Dtypes.h1102 SEQ_DIE = 0xF6, enumerator
H A Dseg006.c664 case SEQ_DIE: // nop in play_seq()