Searched refs:SEQ_DIE (Results 1 – 3 of 3) sorted by relevance
/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | seqtbl.c | 941 SEQ_DIE, /* ":dead" */ LABEL(hardland_dead) frame_185_dead, 948 act(actions_1_run_jump), SEQ_DIE, frame_179_collapse_1, 956 SEQ_DIE, /* ":dead" */ LABEL(impale_dead) frame_177_spiked, 961 SEQ_DIE, /* ":dead" */ LABEL(halve_dead) frame_178_chomped,
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H A D | types.h | 1102 SEQ_DIE = 0xF6, enumerator
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H A D | seg006.c | 664 case SEQ_DIE: // nop in play_seq()
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