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Searched refs:SET_EFFECT_NUM (Results 1 – 2 of 2) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Deffect.h118 #define SET_EFFECT_NUM(id, x) (objs[id].info.make_info &= (~0x7C | (x << 2))) macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Ddamage.c979 SET_EFFECT_NUM(target, effect); in critter_hit_effect()