Searched refs:SET_PLAYER_INTERLEVEL_TELEPORTING_STATUS (Results 1 – 2 of 2) sorted by relevance
334 #define SET_PLAYER_INTERLEVEL_TELEPORTING_STATUS(p,v) ((void)((v)?((p)->flags|=(uint16)_player_is_i… macro
1277 SET_PLAYER_INTERLEVEL_TELEPORTING_STATUS(player, false); in update_player_teleport()1420 SET_PLAYER_INTERLEVEL_TELEPORTING_STATUS(player, true); in update_player_teleport()1621 SET_PLAYER_INTERLEVEL_TELEPORTING_STATUS(player, false); in revive_player()