Searched refs:SET_PROJECTILE_DAMAGE_STATUS (Results 1 – 2 of 2) sorted by relevance
103 #define SET_PROJECTILE_DAMAGE_STATUS(p,v) ((void)((v)?((p)->flags|=(uint16)0x2000):((p)->flags&=(ui… macro
463 SET_PROJECTILE_DAMAGE_STATUS(projectile, true); in move_projectiles()