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Searched refs:SET_PROJECTILE_DAMAGE_STATUS (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dprojectiles.h103 #define SET_PROJECTILE_DAMAGE_STATUS(p,v) ((void)((v)?((p)->flags|=(uint16)0x2000):((p)->flags&=(ui… macro
H A Dprojectiles.cpp463 SET_PROJECTILE_DAMAGE_STATUS(projectile, true); in move_projectiles()