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Searched refs:SF1_RANDOM (Results 1 – 2 of 2) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h1294 #define SF1_RANDOM 0x00000100L /* Sets level to 0 for apply_magic() if it isn't increa… macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dstore.c1410 if (sti_ptr->flags1 & SF1_RANDOM) level = 0;